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To make a choice between ManualResetEvent or Thread.Sleep()

开发者 https://www.devze.com 2022-12-11 01:19 出处:网络
I am not sure which strategy to adopt...I am focusing on my operation getting completed, but I\'d also like to keep performance issues to a min too...there is a method called Execute() which has to wa

I am not sure which strategy to adopt...I am focusing on my operation getting completed, but I'd also like to keep performance issues to a min too...there is a method called Execute() which has to wait (run synchronously) until an operation completes. 开发者_如何转开发This operation happens on another thread. There are 2 ways to implement the same thing...

By using ManualResetEvent

void Execute()
{
    taskHandle = new ManualResetEvent(false);
    .
    .
    //delegate task to another thread
    .
    .
    taskHandle.WaitOne();
}

OR

By using a simple while construct

void Execute()
{
    .
    .
    //delegate task to another thread
    .
    .
    while (!JobCompleted)
        Thread.Sleep(1000);
}

Which one of the two approaches should I adopt...why?

EDIT:

Q2. What if I just had an empty while contruct? Whats the difference...?

while(!JobCompleted);

EDIT: (something I gathered before)

http://www.yoda.arachsys.com/csharp/threads/waithandles.shtml - This article says manualresets are comparitively slower because they go out of managed code and back in...


Out of curiosity, why ManualResetEvent and not AutoResetEvent? Either way, go with the OS primitive over a sleep-check-sleep approach.

You could also use a Monitor lock (either explicitly through Monitor.Enter and Monitor.Exit, or through a lock block), but the approach should be based upon what you're actually doing; if it's a scenario of "there's only one of these things and I need exclusive access", then use a Monitor lock. If it's "I need to wait until the other thread finishes for reasons other than resource access", then use an AutoResetEvent or ManualResetEvent.

The suggestions to use Thread.Join are good if (and only if)

  1. You have access to the other Thread object
  2. You don't want to execute until the other thread terminates.

If either isn't true (you don't have access, or the other thread won't terminate, it will just signal an "all clear") then Thread.Join isn't viable.

The worst option is

while(!JobCompleted);

As that will tie up the processor with needless checks of the variable without any pause in between them. Yes, it will block your thread until the operation completes, but you'll max out CPU usage (or at least a single core's worth).


The event makes more efficient use of the processors- you're not having to wake the parent thread up to poll. The kernel will wake you up when the event fires.


If you have access to the original Thread object, or can get that access, you're best off using Thread.Join().

Edit: Also, if this is taking place in a GUI like WinForms or WPF, you may want to consider using BackgroundWorker


The main disadvantage to using Thread.Sleep() is that you are making the decision on how long the thread will wait. The operation you are waiting for may take more or less time, and in general, it is very difficult to precisely quantify that time. If the thread sleeps too long, then you are not making best use of system resources.

In order to be optimal, you should use ManualResetEvent (or AutoResetEvent) so that your thread is resumed as soon as the dependent operation finishes.


ManualResetEvent is definitely the way to go.

From the code snippet you supplied, it looks like you are delegating the execution within your Execute method. If this is the case, and you are only delegating a single task, why are you delegating to another thread at all if you have to wait for the response? You may as well just execute the process synchronously.


manualresets are comparitively slower because they go out of managed code and back in..

They are probably slower than say a Wait/Pulse combo, which you should use here in my opinion. But Manual/AutoResetEvents will be way faster than any Thread.Sleep(x) that you do, even if you choose x = 1. And even if you lower the Windows timer resolution to 1ms.

What if I just had an empty while contruct? Whats the difference...?

Then one core will spin at 100% until the condition turns true, stealing away time from other threads that might instead use it to do something useful, like calculating frames for "Angry Birds" - or the cpu could simply cool off a bit, delaying the dire effects of global warming for some further nanoseconds.


Both approaches do the same thing basically. The while loop is little bit more explicit however, since you can specify the sleep time. Although I would use the XXXResetEvent classes which are meant to be used in the scenario your working in. I would assume the threading classes would be implemented now or later with more robust threading code to handle maybe thread affinity on multi core processors.

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