At the moment I'm making a simply 3D race game and I would like the the ground textures to be modable via a text file. I know there are other, "better" ways of doing this, but I want to use the ifstream
so I gain a better understanding of how it works.
In my code I have already set up a grid on the ground for where the track is going placed, and I have one texture that covers the entirity of it.
Here is a code block of how I'm trying to use the ifstream to load in different textures
string line;
ifstream myfile ("track1.txt");
if (myfile.is_open())
{
while ( myfile.good() )
{
getline (myfile,line);
if( line == 0)
{
const wstring textureFileName=TEXT("crate.jpg");
}
}
myfile.close();
}
My text file is simply one line of of ten 0 in a row. Each 0 is separated by a comma like so
0,0,0,0,0,0,0
Have I set up the ifstream correctly to do what I require it to do?
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