The emulator has something like 3 songs which isn't en开发者_如何学编程ough to make sure the song selection code I'm working on will manage more than said 3 songs.
So just wondering if it's possible?
Unfortunately there is no way to add songs to the emulator.
You'll have to use a real device to test this.
Actually you can using an app to do that:
Uri file = new Uri("Assets/Happy.mp3", UriKind.Relative);
//copy file to isolated storage
var myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication();
var fileStream = myIsolatedStorage.CreateFile("someSong.mp3");
var resource = Application.GetResourceStream(file);
int chunkSize = 4096;
byte[] bytes = new byte[chunkSize];
int byteCount;
while ((byteCount = resource.Stream.Read(bytes, 0, chunkSize)) > 0)
{
fileStream.Write(bytes, 0, byteCount);
}
fileStream.Close();
Microsoft.Xna.Framework.Media.PhoneExtensions.SongMetadata metaData =
new Microsoft.Xna.Framework.Media.PhoneExtensions.SongMetadata();
metaData.AlbumName = "Some Album name";
metaData.ArtistName = "Some Artist Name";
metaData.GenreName = "test";
metaData.Name = "someSongName";
var ml = new MediaLibrary();
Uri songUri = new Uri("someSong.mp3", UriKind.RelativeOrAbsolute);
var song = Microsoft.Xna.Framework.Media.PhoneExtensions.MediaLibraryExtensions.SaveSong(ml, songUri, metaData, Microsoft.Xna.Framework.Media.PhoneExtensions.SaveSongOperation.CopyToLibrary);
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