I have one image in circular format a开发者_Go百科nd i want to rotate in circular way when i touch it so can any one tell me what i have to do and give me some source code
thank to all,..
try something like this.
- (void)spinButton
{
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
CGRect frame = [button frame];
button.layer.anchorPoint = CGPointMake(0.5, 0.5);
button.layer.position = CGPointMake(frame.origin.x + 0.5 * frame.size.width, frame.origin.y + 0.5 * frame.size.height);
[CATransaction commit];
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions];
[CATransaction setValue:[NSNumber numberWithFloat:2.0] forKey:kCATransactionAnimationDuration];
CABasicAnimation *animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0];
animation.toValue = [NSNumber numberWithFloat:2 * M_PI];
animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear];
animation.delegate = self;
[button.layer addAnimation:animation forKey:@"rotationAnimation"];
[CATransaction commit];
}
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)finished
{
if (finished)
{
[self spinButton];
}
}
End the animation by calling something like
- (void)setButtonImage:(UIImage *)image
{
[button.layer removeAllAnimations];
if (!image)
{
[button setImage:[UIImage imageNamed:@"playbutton.png"] forState:0];
}
else
{
[button setImage:image forState:0];
if ([button.currentImage isEqual:[UIImage imageNamed:@"loadingbutton.png"]])
{
[self spinButton];
}
}
}
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