This code is given in python official essays on graph theory. Here's the code:
def find_all_paths(graph, start, end, path=[]):
path = path + [start]
if start == end:
return [path]
开发者_如何学Go if not graph.has_key(start):
return []
paths = []
for node in graph[start]:
if node not in path:
newpaths = find_all_paths(graph, node, end, path)
for newpath in newpaths:
paths.append(newpath)
return paths
I am not adept at python as I haven't yet had enough of practicing and reading in it. Can you please explain the code by relating this to the child-sibling concept in DFS diagram? Thanks.
The key to seeing that it is a DFS is that the recursion happens before the accumulation of paths. In other words the recursion will go as deep as it needs to go before putting anything on the "paths" list. All the deepest siblings are accumulated on "paths" before returning the list.
I believe the code is correct with the "append" rather than "extend", since "paths" is the accumulator of all paths. Though it could probably be written as
paths += find_all_paths(graph, node, end, path)
(edit) ...instead of
newpaths = find_all_paths(graph, node, end, path)
for newpath in newpaths:
paths.append(newpath)
Consider the following modifications and execution script:
def find_all_paths(graph, start, end, path=[]):
path = path + [start]
print 'adding %d'%start
if start == end:
return [path]
if not graph.has_key(start):
return []
paths = []
for node in graph[start]:
if node not in path:
paths.extend(find_all_paths(graph, node, end, path))
print 'returning ' + str(paths)
return paths
G = {1:[2,3,4], 2:[1,4], 3:[1,4], 4:[1,2,3]}
find_all_paths(G, 1, 4)
Output:
adding 1
adding 2
adding 4
returning [[1, 2, 4]]
adding 3
adding 4
returning [[1, 3, 4]]
adding 4
returning [[1, 2, 4], [1, 3, 4], [1, 4]]
Note how the first path is returned before adding 3, and the second path is returned before adding 4.
Yes, this algorithm is indeed a DFS. Notice how it recurses right away (go into the child) when looping over the various nodes, as opposed to a Breadth First Search which would basically make a list of viable nodes (e.g. everything on the same level of depth, a.k.a. siblings) and only recursing when those do not match your requirements.
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