I'm trying to make a deep copy of a generic list, and am wondering if there is any other way then creating the copying method and actually copying over each member one at a time. I have a class that looks somewhat like this:
public class Data
{
private string comment;
public string Comment
{
get { return comment; }
set { comment = value; }
}
private List<double> traceData;
public List<double> TraceData
{
get { return traceData; }
set { traceData = value; }
}
}
And I have a list of the above data, i.e List<Data>
. What I'm trying to do is plot a trace data of the subset of List onto a graph, possibly with some scaling or sweeping on the data. I obviously don't need to plot ev开发者_高级运维erything in the list because they don't fit into the screen.
I initially tried getting the subset of the list using the List.GetRange()
method, but it seems that the underneath List<double>
is being shallow copied instead of deep copied. When I get the subset again using List.GetRange(), I get previously modified data, not the raw data retrieved elsewhere.
Can anyone give me a direction on how to approach this? Thanks a lot.
The idiomatic way to approach this in C# is to implement ICloneable
on your Data
, and write a Clone
method that does the deep copy (and then presumably a Enumerable.CloneRange
method that can clone part of your list at once.) There isn't any built-in trick or framework method to make it easier than that.
Unless memory and performance are a real concern, I suggest that you try hard to redesign it to operate on immutable Data
objects, though, instead. It'll wind up much simpler.
You can try this
public static object DeepCopy(object obj)
{
if (obj == null)
return null;
Type type = obj.GetType();
if (type.IsValueType || type == typeof(string))
{
return obj;
}
else if (type.IsArray)
{
Type elementType = Type.GetType(
type.FullName.Replace("[]", string.Empty));
var array = obj as Array;
Array copied = Array.CreateInstance(elementType, array.Length);
for (int i = 0; i < array.Length; i++)
{
copied.SetValue(DeepCopy(array.GetValue(i)), i);
}
return Convert.ChangeType(copied, obj.GetType());
}
else if (type.IsClass)
{
object toret = Activator.CreateInstance(obj.GetType());
FieldInfo[] fields = type.GetFields(BindingFlags.Public |
BindingFlags.NonPublic | BindingFlags.Instance);
foreach (FieldInfo field in fields)
{
object fieldValue = field.GetValue(obj);
if (fieldValue == null)
continue;
field.SetValue(toret, DeepCopy(fieldValue));
}
return toret;
}
else
throw new ArgumentException("Unknown type");
}
Thanks to DetoX83 article on code project.
If IClonable way is too tricky for you. I suggest converting to something and back. It can be done with BinaryFormatter or a Json Converter like Servicestack.Text since it is the fastest one in .Net.
Code should be something like this:
MyClass mc = new MyClass();
string json = mc.ToJson();
MyClass mcCloned = json.FromJson<MyClass>();
mcCloned will not reference mc.
The most easiest (but dirty) way is to implement ICloneable
by your class and use next extension method:
public static IEnumerable<T> Clone<T>(this IEnumerable<T> collection) where T : ICloneable
{
return collection.Select(item => (T)item.Clone());
}
Usage:
var list = new List<Data> { new Data { Comment = "comment", TraceData = new List { 1, 2, 3 } };
var newList = list.Clone();
another thing you can do is mark your class as serializable
and use binary serialization.
Here is a working example
public class Program
{
[Serializable]
public class Test
{
public int Id { get; set; }
public Test()
{
}
}
public static void Main()
{
//create a list of 10 Test objects with Id's 0-10
List<Test> firstList = Enumerable.Range(0,10).Select( x => new Test { Id = x } ).ToList();
using (var stream = new System.IO.MemoryStream())
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
binaryFormatter.Serialize(stream, firstList); //serialize to stream
stream.Position = 0;
//deserialize from stream.
List<Test> secondList = binaryFormatter.Deserialize(stream) as List<Test>;
}
Console.ReadKey();
}
}
If you make your objects immutable you don't need to worry about passing around copies of them, then you could do something like:
var toPlot = list.Where(d => d.ShouldBePlotted());
Since your collection is mutable, you need to implement the deep copy programmatically:
public class Data
{
public string Comment { get; set; }
public List<double> TraceData { get; set; }
public Data DeepCopy()
{
return new Data
{
Comment = this.Comment,
TraceData = this.TraceData != null
? new List<double>(this.TraceData)
: null;
}
}
}
The Comment
field can be shallow copied because its already an immutable class. You need to create a new list for TraceData
, but the elements themselves are immutable and require no special handling to copy them.
When I get the subset again using List.GetRange(), I get previously modified data, not the raw data retrieved elsewhere.
Use your new DeepCopy
method as such:
var pointsInRange = dataPoints
.Select(x => x.DeepCopy())
.GetRange(start, length);
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeepListCopy_testingSome
{
class Program
{
static void Main(string[] args)
{
List<int> list1 = new List<int>();
List<int> list2 = new List<int>();
//populate list1
for (int i = 0; i < 20; i++)
{
list1.Add(1);
}
///////
Console.WriteLine("\n int in each list1 element is:\n");
///////
foreach (int i in list1)
{
Console.WriteLine(" list1 elements: {0}", i);
list2.Add(1);
}
///////
Console.WriteLine("\n int in each list2 element is:\n");
///////
foreach (int i in list2)
{
Console.WriteLine(" list2 elements: {0}", i);
}
///////enter code here
for (int i = 0; i < list2.Count; i++)
{
list2[i] = 2;
}
///////
Console.WriteLine("\n Printing list1 and list2 respectively to show\n"
+ " there is two independent lists,i e, two differens"
+ "\n memory locations after modifying list2\n\n");
foreach (int i in list1)
{
Console.WriteLine(" Printing list1 elements: {0}", i);
}
///////
Console.WriteLine("\n\n");
///////
foreach (int i in list2)
{
Console.WriteLine(" Printing list2 elements: {0}", i);
}
Console.ReadKey();
}//end of Static void Main
}//end of class
}
One quick and generic way to deeply serialize an object is to use JSON.net. The following extension method allows serializing of a list of any arbitrary objects, but is able to skip Entity Framework navigation properties, since these may lead to circular dependencies and unwanted data fetches.
Method
public static List<T> DeepClone<T>(this IList<T> list, bool ignoreVirtualProps = false)
{
JsonSerializerSettings settings = new JsonSerializerSettings();
if (ignoreVirtualProps)
{
settings.ContractResolver = new IgnoreNavigationPropsResolver();
settings.PreserveReferencesHandling = PreserveReferencesHandling.None;
settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
settings.Formatting = Formatting.Indented;
}
var serialized = JsonConvert.SerializeObject(list, settings);
return JsonConvert.DeserializeObject<List<T>>(serialized);
}
Usage
var clonedList = list.DeepClone();
By default, JSON.NET serializes only public properties. If private properties must be also cloned, this solution can be used.
This method allows for quick (de)serialization of complex hierarchies of objects.
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