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Image loading from web in wpf / surface

开发者 https://www.devze.com 2023-01-26 01:58 出处:网络
I\'m trying to load images from the web in my wpf application. The idea is the following: When I click on a button, a popup with additional information is raised. In th开发者_开发技巧is popup I\'m us

I'm trying to load images from the web in my wpf application.

The idea is the following: When I click on a button, a popup with additional information is raised. In th开发者_开发技巧is popup I'm using some images from the web.

The problem: When the popup is being loaded the systems hangs while waiting for the images. I'm binding the images from my code behind. The images are stored in an ObservableCollection. I tried using a thread for loading the images but everytime I run into an exception saying the thread is not the owner of the object.

I tried using an Invoke to get the downloaded images to the UserinterfaceThread but I can't reach it. My code is the following:

        IList<Image> imagesFromWeb = downloadImagesFromWeb(url);


        DispatcherHelper.UIDispatcher.Invoke(DispatcherPriority.Normal, (ThreadStart)delegate()
        {
            foreach (Image img in imagesFromWeb 
            {
                this.ObservableCollection_Images.Add(img);
            }
    }

As soon as the images are downloaded and it tries to add the images to the (already opened) popup I get the exception saying the thread is not the owner of the object

Can someone please point me into the right direction?


If you have the image available on a public web server which can be adressed using a normal HTTP URI then you can set the source directly to that:

<Image Source="http://www.someserver.com/myimage.png" />

WPF will take care of downloading it - it'll even do it asynchronously I think although I'm not 100% sure.

You can of course do this with databinding as well:

<Image Source="{Binding TheImage}" />

And in the viewmodel

public string TheImage 
{ 
    get { return "http://www.someserver.com/myimage.png"; } 
}    


You can get a variety of issues with collections, WPF, binding and threading

The best thing (in my opinion) is to use a dispatcher-safe observable collection

here is an implementation, with also includes thread-safety:

public class SafeObservable<T> : IList<T>, INotifyCollectionChanged, INotifyPropertyChanged
{
    private readonly IList<T> collection = new List<T>();
    private readonly Dispatcher dispatcher;
    public event NotifyCollectionChangedEventHandler CollectionChanged;
    public event PropertyChangedEventHandler PropertyChanged;
    private readonly ReaderWriterLock sync = new ReaderWriterLock();

    public SafeObservable()
    {
        dispatcher = Dispatcher.CurrentDispatcher;
    }

    public void Add(T item)
    {
        if (Thread.CurrentThread == dispatcher.Thread)
            DoAdd(item);
        else
            dispatcher.BeginInvoke((Action)(() => DoAdd(item)));
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs("Count"));
    }

    private void DoAdd(T item)
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        collection.Add(item);
        if (CollectionChanged != null)
            CollectionChanged(this,
                new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item));
        sync.ReleaseWriterLock();
    }

    public void Clear()
    {
        if (Thread.CurrentThread == dispatcher.Thread)
            DoClear();
        else
            dispatcher.BeginInvoke((Action)(DoClear));
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs("Count"));
    }

    private void DoClear()
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        collection.Clear();
        if (CollectionChanged != null)
            CollectionChanged(this,
                new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
        sync.ReleaseWriterLock();
    }

    public bool Contains(T item)
    {
        sync.AcquireReaderLock(Timeout.Infinite);
        var result = collection.Contains(item);
        sync.ReleaseReaderLock();
        return result;
    }

    public void CopyTo(T[] array, int arrayIndex)
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        collection.CopyTo(array, arrayIndex);
        sync.ReleaseWriterLock();
    }

    public int Count
    {
        get
        {
            sync.AcquireReaderLock(Timeout.Infinite);
            var result = collection.Count;
            sync.ReleaseReaderLock();
            return result;
        }
    }

    public bool IsReadOnly
    {
        get { return collection.IsReadOnly; }
    }

    public bool Remove(T item)
    {
        if (Thread.CurrentThread == dispatcher.Thread)
            return DoRemove(item);
        var op = dispatcher.BeginInvoke(new Func<T, bool>(DoRemove), item);
        if (op == null || op.Result == null)
            return false;
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs("Count"));
        return (bool)op.Result;
    }

    private bool DoRemove(T item)
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        var index = collection.IndexOf(item);
        if (index == -1)
        {
            sync.ReleaseWriterLock();
            return false;
        }

        var result = collection.Remove(item);
        if (result && CollectionChanged != null)
            CollectionChanged(this, new
                NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));

        sync.ReleaseWriterLock();
        return result;
    }

    public IEnumerator<T> GetEnumerator()
    {
        return collection.GetEnumerator();
    }

    System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
    {
        return collection.GetEnumerator();
    }

    public int IndexOf(T item)
    {
        sync.AcquireReaderLock(Timeout.Infinite);
        var result = collection.IndexOf(item);
        sync.ReleaseReaderLock();
        return result;
    }

    public void Insert(int index, T item)
    {
        if (Thread.CurrentThread == dispatcher.Thread)
            DoInsert(index, item);
        else
            dispatcher.BeginInvoke((Action)(() => DoInsert(index, item)));
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs("Count"));
    }

    private void DoInsert(int index, T item)
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        collection.Insert(index, item);
        if (CollectionChanged != null)
            CollectionChanged(this,
                new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item, index));
        sync.ReleaseWriterLock();
    }

    public void RemoveAt(int index)
    {
        if (Thread.CurrentThread == dispatcher.Thread)
            DoRemoveAt(index);
        else
            dispatcher.BeginInvoke((Action)(() => DoRemoveAt(index)));
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs("Count"));
    }

    private void DoRemoveAt(int index)
    {
        sync.AcquireWriterLock(Timeout.Infinite);
        if (collection.Count == 0 || collection.Count <= index)
        {
            sync.ReleaseWriterLock();
            return;
        }
        collection.RemoveAt(index);
        if (CollectionChanged != null)
            CollectionChanged(this,
                new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
        sync.ReleaseWriterLock();
    }

    public T this[int index]
    {
        get
        {
            sync.AcquireReaderLock(Timeout.Infinite);
            var result = collection[index];
            sync.ReleaseReaderLock();
            return result;
        }

        set
        {
            sync.AcquireWriterLock(Timeout.Infinite);
            if (collection.Count == 0 || collection.Count <= index)
            {
                sync.ReleaseWriterLock();
                return;
            }
            collection[index] = value;
            sync.ReleaseWriterLock();
        }
    }
}


I figured there's a better way to load the image.

Instead of binding to an image in the code behind it's better to bind to a string containing the location of the image. After that I use a converter in the xaml code which converts the string to an image. (the image downloader is now inside the converter class)

the code in xaml:

<Image Source="{Binding imageUrl, Converter={StaticResource url}}" Height="200" Width="200"></Image>

The code for the converter:


    class ImageDownloader : IValueConverter
    {
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            string url =(string)value;
            return getImage(url);

    }

    private object getImage(string imagefile)
    {
       /// IMPLEMENT FUNCTION TO DOWNLOAD IMAGE FROM SERVER HERE
    }

    public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        return null;
    }
}

and ofcourse don't forget to set-up the resource in the app.xaml with:

<Application.Resources>
   <ResourceDictionary>
       <namespace:ImageDownloader x:Key="ImageDownloader" />
   </ResourceDictionary>
</Application.Resources>
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