I have an audio file which needs to fade out while the user is scrolling a UIScrollView. However, any performSelector:withObject:afterDelay:
method is blocked until the user has stopped scrolling. So I have tried to create some code to perform a fadeout on another thread:
- (void)fadeOut
{
[NSThread detachNewThreadSelector:@selector(fadeOutInBackground:) toTarget:self withObject:self.audioPlayer];
}
- (void)fadeOutInBackground:(AVAudioPlayer *)aPlayer
{
NSAutoreleasePool *myPool = [[NSAutoreleasePool alloc] init];
[self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1];
[myPool release];
}
- (void)fadeVolumeDown:(AVAudioPlayer *)aPlayer
{
aPlayer.volume = aPlayer.volume - 0.1;
if (aPlayer.volume < 0.1) {
[aPlayer stop];
} else {
[self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1];
}
}
It gets as far as the performSelector, but no further because I guess it's trying to perform on a thread it has no access to. I can't even change it for performSelector:onThread:withObject:waitUntilDone:
because there is no delay o开发者_Python百科ption.
Any ideas? Why have they made it so hard to just fade out a sound? moan
Thanks!
I resolved a similar issue by scheduling the selector in a different run loop mode than the default one. This way it is not interfering with the scrolling events. Using the NSRunLoopCommonModes
worked for me:
[self performSelector:@selector(fadeVolumeDown:)
withObject:aPlayer
afterDelay:0.1
inModes:[NSArray arrayWithObject: NSRunLoopCommonModes]];
Inspired by the answer above
while (theAudio.volume > 0.000000)
[self fadeVolumeDown];
- (void) fadeVolumeDown{
theAudio.volume -=0.01;
}
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