I have an error 10022 in an application using sockets in C# .NET3.5.
In my code, I bind the socket to the local IP adress. When I don"t need it anymore, I just Disconnect it ( reader.socket.Disconnect(true); ) with "true" to be able to re-use it.
But when I call the "bind" method again, it crashes with the 10022 error (invalid argument).
If I set the line with this method as a comment, it then crashes on the line "listen", saying that a connection is already set (although I called disconnect !)
Any idea?
Thanks
Here is the part of code which fail :
public void WaitConnexion(IPEndPoint localEP)
{
if (localEP.Port != 9000)
{
MessageBox.Show("Le port doit être 9000");
return;
}
LocalEndPoint = localEP;
if (reader.socket.Connected)
{
MessageBox.Show("Vous êtes déjà connecté", "Conflit de connexion", MessageBoxButton.OK, MessageBoxImage.Exclamation);
return;
}
// on bind le socket avec le endpoint local, et on le met en attente de connexion asynchrone
// reader.socket = new Socket(A开发者_运维技巧ddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
reader.socket.Bind(localEP);
reader.socket.Listen(1);
reader.socket.BeginAccept(new AsyncCallback(WaitConnexionCallBack), reader.socket);
}
and here is the diconnect method with its callback :
public void Disconnect()
{
if (!reader.socket.Connected)
return;
reader.socket.BeginDisconnect(true, new AsyncCallback(DisconnectCallBack), reader.socket);
}
private void DisconnectCallBack(IAsyncResult result)
{
reader.socket = (result.AsyncState as Socket);
reader.socket.EndDisconnect(result);
if (Disconnected != null)
Disconnected(this, EventArgs.Empty);
}
I found the solution.
It seems that the garbage collector wasn't called fast enough, letting in memory some socket's value which where actually disposed.
Code Modification in DisconnectedCallBack :
reader.socket = (result.AsyncState as Socket);
reader.socket.EndDisconnect(result);
reader.socket.close(0);
GC.Collect(); // call garbage collector to clean the socket
Code modification in WaitConnexion :
reader.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Re-creating the socket.
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