I am trying to make an interactive, text-based connect4 game in SWI P开发者_开发知识库rolog, and I'm a little stuck on how to start. What I don't understand is how to represent the game board, since I don't think I can have arrays, or variables that can be seen and modified by all rules.
Any insight as to how to start would be greatly appreciated!
An appropriate representation of a data structure amenable to your situation is often half the problem in PROLOG.
There are many ways of representing things in a grid like a 2-dim array in PROLOG, but I'd argue that the easiest are probably list-based, since there is a lot of inherent support for list structures:
1. List-of-lists. E.g., for a 3x3, [[a,b,c],[d,e,f],[g,h,i]]
. Your interpretation of this structure will be inherent in your code to traverse and manipulate it (i.e., [a,b,c]
can be a row, or a column, it's up to you, just be consistent). To access an individual cell, you'd need to traverse the structure with a predicate that counts (or matches to) particular positions.
2. List-of-terms. E.g., [cell(0,0,a), cell(0,1,b), ..., cell(2,2,i)]
. This would allow you to pull out individual cells directly, such as via select(cell(1,2,Value), L, Rem)
to extract the Value
of cell at position 1,2
from the list of cells, L
, allowing you to manipulate it and create the full list again by creating a new cell/3
term and appending it to Rem
.
I would advise against using the assert
/retract
mechanism in writing code to handle this problem; it's messy, unnecessary, and not conducive to writing easily understandable and 'debuggable' PROLOG code.
(I hope you are talking about this game).
You have a several choices.
You can have a list of lists for the whole field, like [[empty,empty,yellow,red,empty],[red,red,red,yellow,yellow],[red,red,red,red,red]].
Or you can assert/retract facts like
red(2, 4). red(1, 3). yellow(2, 2). red(3, 2).
The game is simple, so choose whatever matches your intuitive representation.
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