i have a gles based game that takes quite some t开发者_运维技巧ime to load because of the huge amount of textures.
now i want to display a loading-text or loading-bar as soon as possible as the application is starting up.
what is the fastest way to display a text like this? should i do it in gles as well or should i use an alert or view?
I made a separate loading screen activity in my game that uses the standard Android UI. It has a text view saying "Loading" and a ProgressBar that gets incremented as it loads in images, sounds, etc. from disk into memory (I put all filenames into a stack and then pop them off one at a time and increment the ProgressBar after I pop something off the stack). When the loading is done, it takes the user to a main menu activity, and from there they can start my game.
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