Just trying to make sure I have understood friends properly with this one
class A
{
friend class B;
int valueOne;
int valueTwo;
public:
int GetValueOne(){ return valueOne; }
}
class B
{
public:
A friendlyData;
int GetValueTwo(){ return friendlyData.valueTwo; }
}
main()
{
B myObject;
myObject.friendlyData.GetValueOne(); // OK?
myObject.GetValueTwo(); // OK?
}
In reference to that code about, if we ignore the lack of initialising, the two functions in main would OK right? And besides doing some funky stuff, their should be no other way to get the data from these classes... To the out side of these class, B.A
has 开发者_如何学编程no accessible data, just the member function.
Yes the two identified calls in main
are OK. They involve the access of 3 members: B::A
, B::GetValueTwo
and A::GetValueOne
. All of which have public
accessibility and expose no privae types. Hence they're usable from anywhere including main
.
It looks reasonable as both of the GetValueX
methods are public and so the calls are fine. The call to GetValueTwo()
call makes use of its friendship.
Word of warning: friendship can break the encapsulation in your design.
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