I'm currently writing a roguelike game for learning purposes/fun. I'm writing it in the console, and I'm having issues with laggy updating of the map. I have done tons of online searching and came across a possible solution but it was written in c++ (I believe).
The solution was to use WriteConsoleOutput, however I do not believe this is available in C#. Further searching resulted in a possible C# solution. Pass an array to the Console.Write method. However the issue with this method is that I cannot pass (to my current knowledge) attributes about the character, like foreground color.
I threw s开发者_StackOverflow社区omething together to test passing an array to Console.Write. The below code will display a grid of numbers. I would like to have the ability to change the foreground color for each value in the grid. So 1 would be blue, and 2 would be red, etc...
static void Main(string[] args)
{
Console.SetWindowSize(80, 35);
Console.BufferWidth = 80;
Console.BufferHeight = 35;
string temp = "";
int[,] aryMap = new int[,] {
{0,0,0,0,0},
{1,1,1,1,1},
{2,2,2,2,2},
{3,3,3,3,3},
{4,4,4,4,4},
{5,5,5,5,5}
};
for (int h = 0; h < 5; h++)
{
temp += "\n";
for (int w = 0; w < 5; w++)
{
temp += aryMap[h, w];
}
}
Console.SetCursorPosition(0, 0);
Console.Write(temp);
string test = Console.ReadLine();
}
SOLUTION
I ended up using Malison which is a library for doing console-style interfaces in C#. Works great, and now I don't have to create my own console.
http://bitbucket.org/munificent/malison/wiki/Home
You can either output ANSI escape sequences, or use the Control.ForegroundColor and Console.BackgroundColor properties to set the property before writing your character.
I would suggest the ANSI escape sequences if you need to make the write in a single call.
This code works nicely: http://www.daniweb.com/code/snippet216395.html
I'm sure you can modify it to fit what you need.
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