I've seen some example of using a Pixel Bender for mixing two tracks together (per shader passes).
However, would it be technically possible to write a Pixel Bender kernel that could do this?
- Filter LP / HP / BP (with Cutoff and Resonance parameters);
- Delays (with milliseconds timing and feedback parameters);
- Reverb (with Room size, Reverb length, Stereo Width p开发者_StackOverflowarameters);
- Synthesizers (Square, Saw, Sine, Noise, custom waveshapes);
Have a look at Kevin Goldsmith's Pixel Bender Synth too.
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