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Mac - Max Texture Size for compatibility? [closed]

开发者 https://www.devze.com 2023-01-24 10:39 出处:网络
This question is unlikely to help any future visitors;开发者_JAVA技巧 it is only relevant to a small geographic area, a specific moment in time,or an extraordinarily narrow situation that is not g
This question is unlikely to help any future visitors;开发者_JAVA技巧 it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 10 years ago.

I have an OpenGL based game for the Mac.

Mac OS X 10.5 compatibility required, going back to pretty much any Mac that can reasonably handle Leopard, going back to G4 Powerbooks.

I'm building my sprite sheets/texture atlases, for feeding to OpenGL, and need to set a maximum texture size.

Q. What's the maximum texture size that a 5 year old Mac can reasonably accommodate? Would I be safe making my sprite sheets 1024x1024?

Q2. Would all such hardware be able to handle non-power of two textures?

Cheers.

[edited]

I found the following (very useful!) resource:

http://homepage.mac.com/arekkusu/bugs/GLInfo_1058.html

From this list, supporting 10.5.8 as a minimum requirement, it would appear that everything I need the game to run on supports a maximum texture size of 2048x2048, which makes me very happy, as the use of larger sprite sheets negates the need for NPOT textures.

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