I use the assembly information version number - and advance it manually through the VS 2008.
Is there a way to advance t开发者_运维问答he minor version number automatically each time I Build the solution ?
I used this MSBuild Task to auto-increment my build numbers - requires a few manual modifications in your *.csproj or *.vbproj files, but it works quite flawlessly, and is quite flexible, too.
Visual studio have a build-in mecanism for that:
inside AssemblyInfo.cs
, change the settings by this one:
[assembly: AssemblyVersion("1.0.*")]
Asterisk sign instructs Visual Studio to assign on each build a version 1.0.d.s, where d is the number of days since February 1, 2000, and s is the number of seconds since midnight/2.
EDIT:
Take a look at this webpage: http://www.codeproject.com/KB/dotnet/ManagingAssemblyVersions.aspx there is many information about: how to manage the version number.
IIRC In your solution explorer, click on "Show all files", I believe it's the third one near the top of that window.
(double)click on "My Project."
Next, double-click on "AssemblyInfo.vb"
In the code editor, scroll down until you've reached the bottom.
Comment out
Replace
<Assembly: AssemblyVersion("1.0.0.0")>
with
<Assembly: AssemblyVersion("1.*.0")>
Click 'Save'.
Then you're done!
One flexible option is to create a T4 template with version numbering scheme and reference a .cs file that Visual Studio generates from it. An example of such template:
<#@ template language="C#" #> // // This code was generated by a tool. Any changes made manually will be lost // the next time this code is regenerated. //
using System.Reflection;
[assembly: AssemblyVersion("1.0.1.<#= this.RevisionNumber #>")] [assembly: AssemblyFileVersion("1.0.1.<#= this.RevisionNumber #>")] <#+ int RevisionNumber = (int)(DateTime.UtcNow - new DateTime(2010,1,1)).TotalDays;
>
In this example revision number is set to the number of days since January 1st, 2010. But you can provide any custom numbering scheme, because it's plain C#.
I wrote a blog post which explains this technique in more details:
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