Basically what I am trying to accomplish is I want a canvas I can pass 开发者_StackOverflowbitmaps to, to be displayed on the screen with the rest of my view objects (buttons, textviews, etc).
I created a class for the canvas view like so (it doesn't do much yet):
public class Foo extends View {
public Foo(Context context) {
super(context);
}
@Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
// draw a solid blue circle
paint.setColor(Color.BLUE);
canvas.drawCircle(20, 20, 15, paint);
}
}
Now here is my main activity:
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button switchLeft = (Button) findViewById(R.id.switch_left);
switchLeft.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
//TODO
}
});
Button switchRight = (Button) findViewById(R.id.switch_left);
switchRight.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
//TODO
}
});
Foo myCanvas = new Foo(this);
setContentView(myCanvas);
}
}
When I call setContentView to the canvas view object, the rest of my views disappear from the screen. How can I call up this view object without losing the rest of my views?
THanks.
you could refer to you own view in your "main"-layout
...
<xxx.yyy.Foo
android:background="@drawable/red"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
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