I have an ImageView that gets animated when it is added to a layout. When it is removed, I want to reverse the same animation.
Is there a way to reverse an animation in android without re开发者_如何转开发coding it and reversing the parameters?
No, sadly you cannot do it with the Animation object. But you can simulate it using an interpolator that will inverse the animation:
package com.example.android;
import android.view.animation.Interpolator;
public class ReverseInterpolator implements Interpolator {
@Override
public float getInterpolation(float paramFloat) {
return Math.abs(paramFloat -1f);
}
}
Then on your animation you can set your new interpolator:
myAnimation.setInterpolator(new ReverseInterpolator());
If you are using Object or ValueAnimator to animate the view, you can simply do
ValueAnimator myAnimator = new ValueAnimator();
myAnimator.reverse()
Documentation can be found here.
Based on pcans idea, you can reverse any interpolator, not just linear.
class ReverseInterpolator implements Interpolator{
private final Interpolator delegate;
public ReverseInterpolator(Interpolator delegate){
this.delegate = delegate;
}
public ReverseInterpolator(){
this(new LinearInterpolator());
}
@Override
public float getInterpolation(float input) {
return 1 - delegate.getInterpolation(input);
}
}
Usage
ReverseInterpolator reverseInterpolator = new ReverseInterpolator(new AccelerateInterpolator())
myAnimation.setInterpolator(reverseInterpolator);
I have a similar approach to pcans buts slightly different. It takes an Interpolator
and will effectively pass out values that would be the same as using the passed in Interpolator
normally and then in REVERSE mode. Saves you having to think about the buggy implementations of Animation.REVERSE
across Android. See the code here
public class ReverseInterpolator implements Interpolator {
private final Interpolator mInterpolator;
public ReverseInterpolator(Interpolator interpolator){
mInterpolator = interpolator;
}
@Override
public float getInterpolation(float input) {
return mInterpolator.getInterpolation(reverseInput(input));
}
/**
* Map value so 0-0.5 = 0-1 and 0.5-1 = 1-0
*/
private float reverseInput(float input){
if(input <= 0.5)
return input*2;
else
return Math.abs(input-1)*2;
}
}
Simplest solution i came up with
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/linear_interpolator">
<alpha
android:duration="2000"
android:fromAlpha="0.1"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:toAlpha="1.0">
</alpha>
</set>
You can make the code remember the original position and the end position. And let your code dynamically get those values when triggering animation.
If you are using animation from xml then an easy way is to made an exact same reverse animation to original animation. Add Animation.AnimationListener
to original animation and in onAnimationEnd
method start the reverse animation.
this worked for me
ObjectAnimator anim = ObjectAnimator.ofFloat(imageViewUpb, "rotation", rotationAngle, rotationAngle + 180);
if (linearLayoutb.getVisibility()==GONE){
linearLayoutb.setVisibility(VISIBLE);
anim.setDuration(500);
anim.start();
rotationAngle += 180;
rotationAngle = rotationAngle%360;
imageViewUpb.animate().rotation(rotationAngle).setDuration(500).start();
}else{
linearLayoutb.setVisibility(GONE);
anim.setDuration(500);
anim.start();
rotationAngle += 180;
rotationAngle = rotationAngle%180;
imageViewUpDownb.animate().rotation(rotationAngle).setDuration(500).start();
}
linearlayoutb is the view that expands when the imageviewUpb faces up
make int rotationAngle = 0; global parameter
You need to use RepeatCount and RepeatMode
kotlin
var anim = TranslateAnimation(0, 100, 0, 100)
anim.repeatCount = Animation.INFINITE // you cant 1,2,...
anim.repeatMode = Animation.REVERSE // you can set REVERSE or RESTART
anim.start()
Since other answers have already been answered in Java, I will answer in Kotlin
// code inside onViewCreated()
...
var anim: TranslateAnimation = TranslateAnimation(0F,60F,0F, 0F)
anim.duration = 3000
anim.fillAfter = true
anim.repeatCount = -1
anim.repeatMode = Animation.REVERSE // back and forth
binding.asteroid.startAnimation(anim)
...
This is the simplest approach in Kotlin.
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