Is there any way to move or scale a bunch of m开发者_运维知识库ovieclips on the stage as one, without putting them inside of another movieclip?
Thanx :)
Edit:
If you're listening to a resize event, there are a few properties that you can use, I assume that your stage.scaleMode property is set to NO_SCALE...
You could set a ratio of 1 by setting your maximum dimensions value to the Capabilities.screenResolutionX and Capabilities.screenResolutionY , which will give you a user's max screen dimensions. Please note that these dimensions correspond to full screen dimensions, not taking account of the browser toolbar for instance.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/Capabilities.html
You can then calculate your movie clips current scale by comparing your current stage width/height with the max settings.
const MAX_WIDTH:int = Capabilities.screenResolutionX;
const MAX_HEIGHT:int = Capabilities.screenResolutionY;
//These values should be updated in your resize event listener
//For a pure AS3 project, I usually use Javascript functions
//to get a window dimensions
var currentWidth;
var currentHeight;
var widthScale:Number = currentWidth / MAX_WIDTH;
var heightScale:Number = currentHeight / MAX_HEIGHT;
Finally, wouldn't it be simpler to set your stage.scaleMode property to EXACT_FIT?
End of edit
Put your MovieClips in an Array and loop thru the Array to modify them, if each MovieClip needs a specific modification, create an Array of Objects that will store the MovieClip as well as the modifications parameters.
var mc1:MovieClip = new MovieClip();
var mc2:MovieClip = new MovieClip();
//etc...
var mcn:MovieClip = new MovieClip();
// you could also use a Vector
var mcs:Array = [mc1 , mc2 , .... , mcn];
var scale:Number = .6;
for( var i:int ; i < mcs.length ; ++i )
{
mcs[i].scaleX = widthScale
mcs[i].scaleY = heightScale;
}
If you use a Class for your MovieClips, you would create a specific method to modify them, but you'd still have to loop thru the MovieClips to set the modification
var mc1:MovieClip = new Example();
var mc2:MovieClip = new Example();
//etc...
public class Example extends MovieClip
{
public function modify(params:Object):void
{
this.scaleX = params.scaleX;
this.scaleY = params.scaleY;
//or for example
TweenMax.to( this , params.delay , {scaleX:params.scaleX ,
scaleY:params.scaleY , ease:params.ease} );
}
}
for( var i:int ; i < mcs.length ; ++i )
mcs[i].modify({scaleX:.5 , scaleY:.6 , delay:1 , ease:Quad.easeOut});
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