how would i set this to null;
LookupTable<Product *> table;
everything i try says
1 IntelliSense: no suitable constructor exists to convert from "int" to "LookupTable"
Here is what Lookup table is:
#ifndef LOOKUPTABLE_H
#define LOOKUPTABLE_H
#include <iostream>
#include <string>
using namespace std;
#define MAXRANGE 10
template <class T>
class LookupTable
{
private:
T *aptr[MAXRANGE];开发者_开发技巧
int rangeStart[MAXRANGE];
int rangeEnd[MAXRANGE];
int numRanges;
public:
T defaultValue;
bool failedRangeCheck;
std::string failReason;
// Constructor
LookupTable()
{
numRanges = 0;
defaultValue = T();
}
void addRange(int start, int end)
{
std::cout << "Created a new range... Start: " << start << " / End: " << end << endl;
failedRangeCheck = false;
//lines omitted because not working anyway
if ( !failedRangeCheck )
{
//set ranges
rangeStart[numRanges] = start;
rangeEnd[numRanges] = end;
//build new generic array with end-start+1 positions
//set pointer to point to it
aptr[numRanges] = new T[ end - start + 1 ];
numRanges++;
}
else
{
std::cout << "Range overlapped another range." << endl;
std::cout << failReason << endl;
}
}
T &operator[](int value) // Overloaded [] operator
{
for ( int i = 0; i < numRanges; i++ )
{
if ( (value >= rangeStart[i]) && (value <= rangeEnd[i]) )
{
return aptr[i][value - rangeStart[i]];
}
}
return defaultValue;
}
~LookupTable()
{
delete[] aptr;
numRanges = 0;
}
};
#endif
In your example, table
isn't a pointer. It is an object of type LookupTable, where LookupTable is a template class. In this case, you happen to be making a LookupTable specialized for Product *
s, but you would get the same error if you did LookupTable< int > table = 0;
Here's how you set it to NULL
- you define it as a different type:
LookupTable<Product *>* table = NULL;
If you are used to dealing with C#, then you might be able to think of classes as "value types".
This might also behave differently than you think. In C++:
LookupTable<Product *> table1;
LookupTable<Product *> table2 = table;
When you edit table2, table1 will not change.
And:
void SomeFunction(LookupTable<Product *> t)
{
// do something with t
}
// ...
LookupTable<Product *> table;
SomeFunction(table);
If SomeFunction edits t, then table doesn't change.
You're declaring table as a type of LookUpTable with the meta type of pointer to a Product.
That's a table of pointers, not a pointer to a table (of pointers). Did you mean LookupTable<Product *> *table;
?
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