I'm sort of jumping in headfirst to some Flex/AIR stuff. I have a pretty solid background with AS3, but given the inherent hierarchal complexity of Flex (compared to regular Flash), I'm running into an issue.
Let's assume that you have an app where pretty much everything is event driven (common). Accessing elements in the near vicinity of the event target, or the event target itself, is trivial. I'm trying to find, however, the most practical (read: best, most efficient) way to find children that are far removed from the current context.
I know there are functions like getChildAt()
and getChildByName()
, but that assumes a parent context; what if the element (Flex) you're looking for is several parents up, in a sibling, and then several children down? We take for granted things like jQuery that do this easily, but obviously we don't have that luxury in AS3.
Are any of the following valid? Is there a better way?
Iterate through parents and parents' parents until you find a stop point, find the sibling, and iterate through children and their children until you find your target;
Keep key objects in a global object store (sic) and reference them as necessary (yech)
Use specific dot notation to reach the target, including elements (like skins and their containers - yech again)
Any thoughts would be appreciated.
Edit:
To clarify, let's take an empty Flex 4 AIR app. We have WindowedApplication
as the root, obviously, and let's add two SkinnableContainer
children with IDs navContainer
and mainContainer
, respectively. Both have custom skins. Within mainContainer
, we have another SkinnableContainer
with a vertical layout and ID mainContent
, and as one of its children, it has an object (any will do - a spark BorderContainer
, maybe) with the ID animatedBox
, for example. Within the navContainer
, we have a spark Button
, which has a listener bound for MouseEvent.CLICK
. Within that function, we开发者_Go百科 are going to want to access animatedBox
(nativeWindow.mainContainer.mainContent.animatedBox
) and animate it to change, say, it's width.
The goal is to access that distant DisplayObject
(animatedBox
) in a way that is as unobtrusive and efficient as possible, while still conforming to Flex standards that I clearly have yet to possess. :)
in my implementation it is easy to do (however it's in pure AS3):
in display object which handles the click:
private function onClick(e:MouseEvent):void{
Radio.broadcast(new CustomEvent(id, ..params));
}
in animatedBox:
Radio.addListener(id, new Reciever(uid, animate));
private function animate(e:CustomEvent) {
//needed code and access of CustomEvent props you pass
}
upd:
package lazylib.broadcast
{
/**
* ...
* @author www0z0k
*/
public class Reciever
{
private var id: String;
private var toRun: Function;
/*@param nm - unique listener id - required
*@param fn - event handler function - required*/
public function Reciever(nm:String, fn:Function)
{
id = nm;
toRun = fn;
}
public function onEvent(e:* = null):String {
if (e == null) { return id; }
toRun(e);
return id;
}
public function get ID():String { return id; }
}
}
and
package lazylib.broadcast
{
import flash.events.Event;
import flash.events.EventDispatcher;
/**
* ...
* @author www0z0k
*/
public final class Radio extends EventDispatcher
{
private static var listeners: Object = new Object();
private static var archive: Array = new Array();
private static var forSlowpokes: Object = new Object();
public static function get ForSlowpokes():Object { return forSlowpokes; }
public static function addListener(type: String , listener: Reciever):Boolean {
listeners['anchor'] = null;
if (!listeners[type]) {
var o: Object = new Object();
listeners[type] = o;
}
if (!listeners[type][listener.ID]) {
listeners[type][listener.ID] = listener;
return true;
}else {
return false;
}
}
public static function broadcast(evt: * , singleUse:Boolean = false):void {
var type:String = (evt as Event).type;
if (listeners[type]) {
var returned: Array = new Array();
for (var i: String in listeners[type]) {
if(listeners[type][i]){
var fnRetVal: String = listeners[type][i].onEvent(evt);
returned.push(fnRetVal);
}else{
//trace("no listener for id = " + i + ' , type = ' + type);
}
}
}else {
//trace("nobody's interested in : \"" + type + "\"");
}
if (singleUse) {
forSlowpokes[type] = 'you missed it realtime';
delete listeners[type];
}
}
public static function clearDeadFuncs(namez:Object):void {
for (var a:String in namez) {
if (a != 'anchor') {
killListener(a, namez[a]);
}
}
}
public static function killListener(type: String , id: String):Boolean {
if (!listeners[type]) {
//trace("there are no listeners for event : " + "\"" + type + "\"");
return false;
}else {
if (!listeners[type][id]) {
//trace("there is no \"" + id + "\" listener for event : " + "\"" + type + "\"");
return false;
}else {
listeners[type][id] = null;
//trace("removed listener \"" + id + "\" for event : " + "\"" + type + "\"");
var evt2kill: Number = 0;
for (var str: String in listeners[type]) {
if (listeners[type][str]) {
evt2kill++;
}
}
if (evt2kill == 0) {
delete listeners[type];
//trace("no more listeners for event : " + "\"" + type + "\"");
return true;
}
return true;
}
}
}
}
}
delivered as is ;)
We take for granted things like jQuery that do this easily, but obviously we don't have that luxury in AS3.
well there is this: http://tech.nitoyon.com/blog/2008/01/as3query_alpha.html
I asked myself this question also a lot of times. Still haven't figured out an ultimate solution to the problem. Iterating through parents and parents is definately a way but has to be taken with caution, cause relations might change in your application during runtime. I wrote a simple method a few days ago that lets you iterate through all parents of a given object. Definitely not an elegant solution but it works so far. the SWIZ framework also offers good methods to facilitate the communication between objects via code injection and Event mediation. Maybe worth a look...
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