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friend declaration declares a non-template function [duplicate]

开发者 https://www.devze.com 2023-01-22 13:00 出处:网络
This question already has answers here: overloading friend operator<< for template class (5 answers)
This question already has answers here: overloading friend operator<< for template class (5 answers) Closed 4 years ago.

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I have a base Class akin to the code below. I'm attempting to overload << to use with cout. However, g++ is saying:

base.h:24: warning: friend declaration ‘std::ostream& operator<<(std::ostream&, Base<T>*)’ declares a non-template function
base.h:24: warning: (if this is not what you intended, make sure the function template has already been declared and add <> after the function name here) -Wno-non-template-friend disables this warning

I've tried adding <> after << in the class declaration / prototype. However, then I get it does not match any template declaration. I've been attempting to have the operator definition fully templated (which I want), but I've only been able to get it to work with the following code, with the operator manually instantiated.

base.h

template <typename T>
class Base {
  public:
    friend ostream& operator << (ostream &out, Base<T> *e);
};

base.cpp

ostream& operator<< (ostream &out, Base<int> *e) {
    out << e->data;
return out;
}

I want to just have this or similar in the header, base.h:

template <typename T>
class Base {
  public:
    friend ostream& operator << (ostream &out, Base<T> *e);
};

template <typename T>
ostream& operator<< (ostream &out, Base<T> *e) {
    out << e->data;
return out;
}

I've read elsewhere online that putting <> between << and () in the prototype should fix this, but it doesn't. Can I get this into a single function template?


It sounds like you want to change:

friend ostream& operator << (ostream& out, const Base<T>& e);

To:

template<class T>
friend ostream& operator << (ostream& out, const Base<T>& e);


Gcc is rightly warning you. Despite it's appearances (it takes Base argument), it is not a function template.

Your class definition has a non-template declaration of the friend function (without the template), but the friend function definition later on is a function template (i.e. starts with template..).

Also your operator<< takes a Base *. This is not correct. It should be Base const & to retain it's built-in semantics

Probably you are looking at something as below:

template <typename T> 
class Base { 
  public: 
    friend ostream& operator << (ostream &out, Base<T> const &e){
       return out;
    }; 
}; 

int main(){
   Base<int> b;
   cout << b;
}

If you want fully templated, then this is probably what you want. But I am not sure how much useful this is over the previous one. Since the lookup involves ADL, you will never be able to resolve to any condition where T is not equal to U (as long as the call is from a context not related to this class e.g. from 'main' function)

template <typename T>  
class Base {  
  public:  
    template<class U> friend ostream& operator << (ostream &out, Base<U> const &e){ 
       return out; 
    };  
};

int main(){ 
   Base<int> b; 
   cout << b; 
} 


Probably what you are looking for is:

template <typename T>
class Base;

template <typename T>
ostream& operator<< (ostream &, const Base<T>&);

template <typename T>
class Base
{
  public:
    template<>
    friend ostream& operator << <T>(ostream &, const Base<T> &);
};

template <typename T>
ostream& operator<< ( ostream &out, const Base<T>& e )
{
    return out << e->data;
}

This friends only a single instantiation of the template, the one where the operator's template parameter matches the class's template parameter.

UPDATE: Unfortunately, it's illegal. Both MSVC and Comeau reject it. Which raises the question of why the original error message suggested pretty much EXACTLY this approach.


changing

friend ostream& operator << (ostream& out, const Base<T>& e);

to

friend ostream& operator << <T>(ostream& out, const Base<T>& e);

should work as well--I just solved an identical problem in this way.


changing

friend ostream& operator << (ostream &out, Base<T> *e)`

To

template<T> friend ostream& operator << (ostream &out, Base *e)


change

ostream& operator<< (ostream &out, Base<int> *e) {
    out << e->data;
    return out;
}

to

ostream& operator<< (ostream &out, T *e) {
    out << e->data;
    return out;
}
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