I got the following simple C++ code:
#include <stdio.h>
int main(void)
{
::printf("\nHello,debugger!\n");
}
And from WinDbg, I got the following disassembly code:
SimpleDemo!main:
01111380 55 push ebp
01111381 8bec mov ebp,esp
01111383 81ecc0000000 sub esp,0C0h
01111389 53 push ebx
0111138a 56 push esi
0111138b 57 push edi
0111138c 8dbd40ffffff lea edi,[ebp-0C0h]
01111392 b930000000 mov ecx,30h
01111397 b8cccccccc mov eax,0CCCCCCCCh
0111139c f3ab rep stos dword ptr es:[edi]
0111139e 8bf4 mov esi,esp
011113a0 683c571101 push offset SimpleDemo!`string' (0111573c)
011113a5 ff15b0821101 call dword ptr [SimpleDemo!_imp__printf (011182b0)]
011113ab 83c404 add esp,4
011113ae 3bf4 cmp esi,esp
011113b0 e877fdffff call SimpleDemo!ILT+295(__RTC_CheckEsp) (0111112c)
011113b5 33c0 xor eax,eax
011113b7 5f pop edi
011113b8 5e pop esi
011113b9 5b pop ebx
011113ba 81c4c0000000 add esp,0C0h
011113c0 3bec cmp ebp,esp
011113c2 e865fdffff call SimpleDemo!ILT+295(__RTC_CheckEsp) (0111112c)
011113c7 8be5 mov esp,ebp
011113c9 5d pop ebp
011113ca c3 ret
I have some difficulties to fully understand it. What is the SimpleDemo!ILT things doing here?
What's the point of the instruction comparing ebp and esp at 011113c0?
Since I don't have any local variables in main() function, why there's still a sub esp,0C0h at the loacation of 01111383?
Many thanks.
Update 1
Though I still don't know what ILT means, but the __RTC_CheckESP is for runtime checks. These code can be elimiated by placing the following pragma before the main() function.
#pragma runtime_checks( "su", off )
Reference:
http://msdn.microsoft.com/en-us/library/8wtf2dfz.aspx
http://msdn.microsoft.com/en-us/library/6kasb93x.aspx
Update 2
The sub esp,0C0h instruction allocate another 0C0h bytes extra space on the stack. Then EAX is filled with 0xCCCCCCCC, this is 4 bytes, since ECX=30h, 4*30h=0C0h, so the instruction rep stos dword ptr es:[edi] fill exactly the extra spaces with 0xCC. But what is this extra space on stack for? Is this some kind of safe belt? Also I notice that if I turn off the runtime check as Update 1 shows, there's still such extra space on stack, though much smaller. And this space is not filled with 0xCC.
The assembly code without runtime check is like below:
SimpleDemo!main:
00231250 55 push ebp
00231251 8bec mov ebp,esp
00231253 83ec40 sub esp,40h <-- Still extra space allocated from stack, but smaller
00231256 53 push ebx
00231257 56 push esi
00231258 57 push edi
00231259 683c472300 push offset SimpleDemo!`string' (0023473c)
0023125e ff1538722300 call dword ptr [SimpleDemo!_imp__printf (00237238)]
00231264 83c404 add esp,4
00231267 33c0 xor eax开发者_开发百科,eax
00231269 5f pop edi
0023126a 5e pop esi
0023126b 5b pop ebx
0023126c 8be5 mov esp,ebp
0023126e 5d pop ebp
0023126f c3 ret
Most of the instructions are part of MSVC runtime checking, enabled by default for debug builds. Just calling printf and returning 0
in an optimized build takes much less code. (Godbolt compiler explorer). Other compilers (like GCC and clang) don't do as much stuff like stack-pointer comparison after calls, or poisoning stack memory with a recognizable 0xCC
pattern to detect use-uninitialized, so their debug builds are like MSVC debug mode without its extra runtime checks.
I've annotated the assembler, hopefully that will help you a bit. Lines starting 'd' are debug code lines, lines starting 'r' are run time check code lines. I've also put in what I think a debug with no runtime checks version and release version would look like.
; The ebp register is used to access local variables that are stored on the stack,
; this is known as a stack frame. Before we start doing anything, we need to save
; the stack frame of the calling function so it can be restored when we finish.
push ebp
; These two instructions create our stack frame, in this case, 192 bytes
; This space, although not used in this case, is useful for edit-and-continue. If you
; break the program and add code which requires a local variable, the space is
; available for it. This is much simpler than trying to relocate stack variables,
; especially if you have pointers to stack variables.
mov ebp,esp
d sub esp,0C0h
; C/C++ functions shouldn't alter these three registers in 32-bit calling conventions,
; so save them. These are stored below our stack frame (the stack moves down in memory)
r push ebx
r push esi
r push edi
; This puts the address of the stack frame bottom (lowest address) into edi...
d lea edi,[ebp-0C0h]
; ...and then fill the stack frame with the uninitialised data value (ecx = number of
; dwords, eax = value to store)
d mov ecx,30h
d mov eax,0CCCCCCCCh
d rep stos dword ptr es:[edi]
; Stack checking code: the stack pointer is stored in esi
r mov esi,esp
; This is the first parameter to printf. Parameters are pushed onto the stack
; in reverse order (i.e. last parameter pushed first) before calling the function.
push offset SimpleDemo!`string'
; This is the call to printf. Note the call is indirect, the target address is
; specified in the memory address SimpleDemo!_imp__printf, which is filled in when
; the executable is loaded into RAM.
call dword ptr [SimpleDemo!_imp__printf]
; In C/C++, the caller is responsible for removing the parameters. This is because
; the caller is the only code that knows how many parameters were put on the stack
; (thanks to the '...' parameter type)
add esp,4
; More stack checking code - this sets the zero flag if the stack pointer is pointing
; where we expect it to be pointing.
r cmp esi,esp
; ILT - Import Lookup Table? This is a statically linked function which throws an
; exception/error if the zero flag is cleared (i.e. the stack pointer is pointing
; somewhere unexpected)
r call SimpleDemo!ILT+295(__RTC_CheckEsp))
; The return value is stored in eax by convention
xor eax,eax
; Restore the values we shouldn't have altered
r pop edi
r pop esi
r pop ebx
; Destroy the stack frame
r add esp,0C0h
; More stack checking code - this sets the zero flag if the stack pointer is pointing
; where we expect it to be pointing.
r cmp ebp,esp
; see above
r call SimpleDemo!ILT+295(__RTC_CheckEsp)
; This is the usual way to destroy the stack frame, but here it's not really necessary
; since ebp==esp
mov esp,ebp
; Restore the caller's stack frame
pop ebp
; And exit
ret
; Debug only, no runtime checks
push ebp
mov ebp,esp
d sub esp,0C0h
d lea edi,[ebp-0C0h]
d mov ecx,30h
d mov eax,0CCCCCCCCh
d rep stos dword ptr es:[edi]
push offset SimpleDemo!`string'
call dword ptr [SimpleDemo!_imp__printf]
add esp,4
xor eax,eax
mov esp,ebp
pop ebp
ret
; Release mode (The optimiser is clever enough to drop the frame pointer setup with no VLAs or other complications)
push offset SimpleDemo!`string'
call dword ptr [SimpleDemo!_imp__printf]
add esp,4
xor eax,eax
ret
Number one your code's main() is improperly formed. It doesn't return the int you promised it would return. Correcting this defect, we get:
#include int main(int argc, char *argv[]) { ::printf("\nHello,debugger!\n"); return 0; }
Additionally, any more, it is very strange to see #include <stdio.h>
in a C++ program. I believe you want #include <cstdio>
In all cases, space must be made on the stack for arguments and for return values. main()'s return value requires stack space. main()s context to be saved during the call to printf() requires stack space. printf()'s arguments require stack space. printf()'s return value requires stack space. That's what the 0c0h byte stack frame is doing.
The first thing that happens is the incoming bas pointer is copied to the top of the stack. Then the new stack pointer is copied into the base pointer. We'll be checking later to be sure that the stack winds up back where it started from (because you have runtime checking turned on). Then we build the (0C0h bytes long) stack frame to hold our context and printf()'s arguments during the call to printf(). We jump to printf(). When we get back, we hop over the return value which you didn't check in your code (the only thing left on its frame) and make sure the stack after the call is in the same place it was before the call. We pop our context back off the stack. We then check that the final stack pointer matches the value we saved way up at the front. Then we pop the prior value of the base pointer off the very top of the stack and return.
That is code that is inserted by the compiler when you build with runtime checking (/RTC). Disable those options and it should be clearer. /GZ could also be causing this depending on your VS version.
For the record, I suspect that ILT means "Incremental Linking Thunk".
The way incremental linking (and Edit&Continue) works is the following: the linker adds a layer of indirection for every call via thunks which are grouped at the beginning of executable, and adds a huge reserved space after them. This way, when you're relinking the updated executable it can just put any new/changed code into the reserved area and patch only the affected thunks, without changing the rest of the code.
The 40 bytes is the worst case stack allocation for any called or subsequently called function. This is explained in glorious detail here.
What is this space reserved on the top of the stack for? First, space is created for any local variables. In this case, FunctionWith6Params() has two. However, those two local variables only account for 0x10 bytes. What’s the deal with the rest of the space created on the top of the stack?
On the x64 platform, when code prepares the stack for calling another function, it does not use push instructions to put the parameters on the stack as is commonly the case in x86 code. Instead, the stack pointer typically remains fixed for a particular function. The compiler looks at all of the functions the code in the current function calls, it finds the one with the maximum number of parameters, and then creates enough space on the stack to accommodate those parameters. In this example, FunctionWith6Params() calls printf() passing it 8 parameters. Since that is the called function with the maximum number of parameters, the compiler creates 8 slots on the stack. The top four slots on the stack will then be the home space used by any functions FunctionWith6Params() calls.
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