In hope to simplify a homework problem dealing with inheritance, I thought it might be better to use polymorphism to accomplish the task. It isn't required, but makes much more sense if possible. I am, however, getting symbol errors making it work as I thought it should or just the base class definition is called. I want the overloaded function based on the object to be called.
template <class T>
class Fruit {
private:
int count;
T type;
public:
virtual void Info();
};
template <class T>
class Apple : public Fruit<T> {
private:
int variety;
public:
void Info()开发者_JAVA百科;
};
// more fruit-child classes
vector<Fruit<int> > fruits; // contains object of various derived types
...
for(int i=0; i<fruits.size(); i++
fruits[i].Info();
I'm going to leave the type thing aside, though I think you probably don't need it and therefore don't need the template... but, here's what you need:
First, the vector should be of pointers:
vector<Fruit<int> *> fruits;
this prevents slicing (where the Apple part of the object is cut off).
Also, now that you have pointers, your loop will change:
for(int i=0; i<fruits.size(); i++)
fruits[i]->Info();
This will now call the appropriate Info
function for the type of fruit you have.
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