I am trying to generate sound using JavaScript. I have used the following code
<html>
<script type="text/javascript" src="jquery-1.4.2.js"></script>
<script>
function PlaySound(soundObj) {
var sound = document.getElementById(soundObj);
sound.Play();
}
function init() {
//alert("");
PlaySound('sound1')
}
window.onload = init;
</script>
<body>
<form name="myform">
<input type=button id="b1" name="b1name" value="Play Sound" onClick="PlaySound('sound1')">
</form>
<a href="#" onMouseOver="PlaySound('开发者_C百科sound1')">Move mouse here</A>
<embed src="beep-5.wav" autostart="false" width="0" height="0" id="sound1" enablejavascript="true">
</body>
</html>
Sound is being generated on button click and on mouseover. It is not being generated in the init
function. If I call the below function in another JavaScript function, it does not work. Another point is that if I keep alerting before calling, then sound comes.
PlaySound('sound1')
I have tried using $("#b1").click();
(button click in JavaScript) but it's not working.
I know this is duplicate of this question, but the answer there did not work for me. I am really confused. Please help out.
Can I play this sound twice at a time?
The sound file may not have finished loading when init
is called, but if you include an alert
or when you manually click a button, there is enough time in between for the browser to have loaded the file.
That being said, embed
is a non-standard and deprecated tag, and you really shouldn't be using it for playing sounds. Have a look at the HTML5 audio
tag instead.
If you want a web page to play a sound via JavaScript, and you want the page to:
- validate
- work in all modern browsers
- work across multiple platforms
- work without plugins
The answer is simple: you can't do it. End of story.
Sure, you can come up with an example that works in one version of one browser on one platform, but I'll guarantee you: it won't work everywhere.
a fast and dirty way (it also compatible with old browsers, even IE5) is to use can embedded a small wave file inside your javascript which then could be played as a resources (without saving to actual file), use binary encoding (same as embedding PNG into JS). a better way is building a JS Audio object, playing a bit (with buffer) that can be generated any frame-sound you'll like...
use JS Audio Object
(also here)var output = new Audio(); output.mozSetup(1, 44100); var samples = new Float32Array(22050); for (var i = 0, l = samples.length; i < l; i++) { samples[i] = Math.sin(i / 20); }
If we generate sound using jquery sound plug in, http://plugins.jquery.com/project/sound_plugin playing sound on start up/java script without much delay. Working fine in IE and firefox.
By Introducing delay according to comment by casablanca, sound is playing in java script.Here is the code i have added: This referring link Introduce delay
function callback(){
return function(){
PlaySound('sound1');
}
}
function init() {
// alert("");
setTimeout(callback(), 500);
}
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