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Drag an UIImageView from UIscrollView to another view

开发者 https://www.devze.com 2023-01-20 20:00 出处:网络
I crawled all the web, but nothing. I have a for loop to create uiimageview inside a uiscrollview controller.

I crawled all the web, but nothing.

I have a for loop to create uiimageview inside a uiscrollview controller. It's a collection of images that you can scroll horizontally only.

for (int i = 0; i < NIMAGES; i++) {
    NSString *filename = [NSString stringWithFormat:@"image%d.png", i+1];
    ScrollerImage *iv = [[ScrollerImage alloc] initWithNibName:@"ScrollerImage" bundle:nil];
    [iv initWithImage:[UIImage imageNamed:filename]];
    iv.frame = CGRectMake(i * 320.0f, 0.0f, 320.0f, 150.0f);
    iv.exclusiveTouch = YES;
    iv.userInteractionEnabled = YES;
    [sv开发者_高级运维 addSubview:iv];
    [iv release];
}

The ScrollerImage class is an UIImageView controller

#import <UIKit/UIKit.h>
@interface ScrollerImage : UIImageView { 
}
@end

Now, how can I drag (not necessary a move, also a copy of view, or an id of view, anything that permit me to identify the image) an image from the scroller to another view? It's like a shopping cart, where you can drag items at the bottom view (cart).

Like this:

Drag an UIImageView from UIscrollView to another view


This is an alternative, using UIGraphicsGetImageFromCurrentImageContext()

You can grab an image from currentScreen on click or after some events. Next renderize it to screen and apply a Pan gesture to move around the screen.

UIView *_DraggableView;
UIImageView *_imgvcChild1;

sample code:

- ( void ) onScrollviewClickOrOtherEvent
{
  UIGraphicsBeginImageContext ( _DraggableView.frame.size );
  [ _DraggableView.layer renderInContext:UIGraphicsGetCurrentContext() ];

  UIImage *grab = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();

  if ( _imgvcChild1 ) [ _imgvcChild1 removeFromSuperview ];
  _imgvcChild1 = [[ UIImageView alloc ] initWithImage:grab ];
  _imgvcChild1.frame = _DraggableView.frame;
  _imgvcChild1.userInteractionEnabled = YES;
  [ self.view addSubview:_imgvcChild1 ];

  UIPanGestureRecognizer *pan = [[ UIPanGestureRecognizer alloc ] initWithTarget:self action:@selector(moveObject:) ];
  [ pan setMinimumNumberOfTouches:1 ];
  [ _imgvcChild1 addGestureRecognizer:pan ];
}

- (void) moveObject:(UIPanGestureRecognizer *)pan
{
  _imgvcChild1.center = [ pan locationInView:_imgvcChild1.superview ];
}

--- EDIT ---

A sample project on github: https://github.com/elpsk/Shopping-Cart


I've been trying to implement this in an app of mine and I had to just give up. I subclassed UIImageview like you have as well(which is a good option) and all my images are on a UIView that is a subclass of UIScrollView. You can pass your viewcontroller to the images themselves and change which view the imageview is a subview to when it reaches a certain boundary (I overrided the touchesMoved on the ImageViews themselves). The problem with this is it doesn't drag continously. The user has to literally select the image again when they dragged the image across a certain point because you're literally switching the uiimageview from one view to another.

I hope this gives you some insight at least, I really haven't found a solution to this issue. You'd think a lot of IPad apps would be paving the way to drag images all over different views and more tutorials appear on the issue!

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