I'm trying to create a custom view for my UITableView footerView that has a button in it. I can see it there, but when I touch it, nothing happens... can you see what's wrong here:
- (void)viewDidLoad {
[super viewDidLoad];
if(self.tableView.tableFooterView == nil) {
//allocate the view if it doesn't exist yet
UIView *footerView = [[UIView alloc] init];
//create the button
UIButton *addNewBtn = [UIButton buttonWithType:UIButtonTypeCustom];
//the button should be as big as a table view cell
[addNewBtn setFrame:CGRectMake(0, 0, 320, [AddMerchantTVC cellHeight])];
//set title, font size and font color
[addNewBtn setTitle:@"Add New" forState:UIControlStateNormal];
[addNewBtn.titleLabel setFont:[UIFont boldSystemFontOfSize:20]];
[addNewBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[addNewBtn addTarget:self action:@selector(addNew:) forControlEvents:UIControlEventTouchUpInside];
UIImageView *cellGradient = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"cellGradient.png"]];
cellGradient.frame = CGRectMake(0, 54, 320, 16);
[footerView addSubview:cellGradient];
//add the button to the view
[footerView addSubview:addNewBtn];
footerView.userInteractionEnabled = YES;
self.tableView.tableFooterView = footerView;
self.tableView.tableFooterView.userInteractionEnabled = YES;
[footerView release];
开发者_如何学C [cellGradient release];
}
- (void)addNew:(id)sender {
// This is never called
NSLog(@"Touched.");
}
You're not setting the footerView's frame. Set the frame of the footerView to be at least as high as the button otherwise the touches don't get passed down to the button.
- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
return 50.0f;
}
put this method in your class your problem will solve.....
its worked for me i just add
footerView.frame =CGRectMake(0, 300, 100, 100);
You need to set the tableView's sectionFooterHeight property before the call to viewForFooterInSection occurs (can't do it inside the viewForFooterInSection method).
Create a subclass of UIView and include these methods:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
return [super hitTest:point withEvent:event];
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
return [super pointInside:point withEvent:event];
}
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