Say I have the f开发者_开发百科ollowing class:
template<class T>
struct A
{
static int value;
};
template<class T>
int A<T>::value = 0;
I can specialize A::value
on a concrete type without problems:
struct B
{
};
template<>
int A<B>::value = 1;
I'd like to specialize A::value on a template type, I tried the following:
template<class T>
struct C
{
};
// error: template definition of non-template 'int A<C<T> >::value'
template<>
template<class T>
int A<C<T> >::value = 2;
Is there any way to do this or is it only possible to specialize A::value on non-template types?
Instead of introducing a whole explicit specialization, you could just specialize the initialization
template<class T>
struct Value {
static int const value = 0;
};
template<class T>
struct Value< C<T> > {
static int const value = 2;
};
template<class T>
int A<T>::value = Value<T>::value;
You can use partial specialization of A via C:
#include <iostream>
using namespace std;
template<class T>
struct A
{
static int value;
};
template<class T>
int A<T>::value = 0;
//(1) define the C template class first:
template<class T>
struct C
{
};
//(2) then define the partial specialization of A, in terms of C:
template<typename T>
struct A<C<T> >
{
static int value;
};
template<typename T>
int A<C<T> >::value = 2;
int main(void)
{
cout<<A<C<int> >::value<<endl;
cout<<"ok!"<<endl;
return 0;
}
Partial specialization via a template-template argument (see my comment above):
#include <iostream>
using namespace std;
template<class T>
struct A
{
static int value;
};
template<class T>
int A<T>::value = 0;
//solution 2:
//define a template-template argument partial specialization
//for any generic class U depending on a template argument,
//(which is a typename, in this case, but there's no reason why
//you wouldn't define specializations for non-types, etc.)
//this specialization has the advantage of not depending on
//the template definition of U (or C, etc.); in this case
//both T and U are free to vary, with the only constraint
//that U is parameterized by T:
template<typename T, template<typename> class U>
struct A<U<T> >
{
static int value;
};
template<typename T, template<typename> class U>
int A<U<T> >::value = 3;
//define the C template class, somewhere, where/when/if needed
//possibly in a different namespace, "module" (etc.)
template<class T>
struct C
{
};
int main(void)
{
cout<<A<C<int> >::value<<endl;//this now should print out: 3
cout<<"ok!"<<endl;
return 0;
}
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