My objective is to generate sine, square, triangle and sawtooth signals with Android's AudioTrack Class.
I have made an attempt based on a tutorial. It works relatively well, although I'm not always sure how accurate the frequency generated corresponds with the frequency aimed at.
I would like to make square, triangle etc. functions. The tutorial only implements sine. My question is therefore:
How exactly does the sample work
new Thread( new Runnable( )
{
public void run( )
{
final float frequency = 440;
float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample
float angle = 0;
AudioDevice device = new AndroidAudioDevice( );
float samples[] = new float[1024];
while( true )
{
for( int i = 0; i < samples.length; i++ )
{
samples[i] = (float)Math.sin( angle );
angle += increment;
}
device.writeSamples( samples );
}
}
} ).st开发者_运维知识库art();
Can I make the sine into a square like follows (using the signum function)?
samples[i] = (float)Math.signum(Math.sin( angle ));
Basically, I would like to fundamentally understand the samples being written, so I can generate various signals and also eventually superposition them.
Thank you for your time!
I know this is a year old but... Yes, signum should work fine. Ditch the angle and incrementing business.
This code superimposes two signals - a square and a triangle at different frequencies.
int rate = 44100;
AudioDevice device = new AndroidAudioDevice( );
float samples[] = new float[1024];
while( true )
{
for( int i = 0; i < samples.length; i++ )
{
samples[i] = (float)(0.5*Math.signum(Math.sin(550*2*Math.PI*i/rate))+0.5*Math.asin(Math.sin(450*2*Math.PI*i/rate)));
}
device.writeSamples( samples );
}
Btw, a better way to do square is probably: ((550.0*2*i/rate)%2<0?-1:1)
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