I want to draw a triangular object in QGraphicsView
by using 开发者_Go百科QGraphicsItem
. But I don't know how to implement bounding rect according to triangler.
You could use a QGraphicsPolygonItem
.
You just have to describe a triangle polygon with QPolygonF
and then add it to your scene with QGraphicsScene::addPolygon().
// Describe a closed triangle
QPolygonF Triangle;
Triangle.append(QPointF(-10.,0));
Triangle.append(QPointF(0.,-10));
Triangle.append(QPointF(10.,0));
Triangle.append(QPointF(-10.,0));
// Add the triangle polygon to the scene
QGraphicsPolygonItem* pTriangleItem = pScene->addPolygon(Triangle);
This way, everything is handled by Qt, you don't have to worry about bounding rect.
To draw triangle you need 3 points and draw the line between them. Subclass the QGraphicsItem
and in the paint method of subclass class draw triangle later set the item to QGraphicsScene
then add the scene to QGraphicsView
.
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