Create a .net 2.0 Windows form app, add a splitContainer docked Fill, with this in its form constructor:
public Form1()
{
InitializeComponent();
for (int i = 1; i <= 300; i++)
{
FlowLayoutPanel f = new FlowLayoutPanel();
f.Dock = DockStyle.Fill;
Button b = new Button();
f.Controls.Add(b);
splitContainer1.Panel2.Controls.Add(f);
}
}
Press F5. Grab the form by the lower right-hand-edge and drag quickly to expand the form. The form expands rather jerkily due to the work being done in all the controls.
I have an app with a form in it with some slow controls which has similarly become slow. The difference is that in my app, I get ugly black space appearing for a fraction of a second in the gaps as I drag out the form with my mouse. The window is not re-drawing properly. This ugly black space does not appear in the sample code above.
Any ideas what might cause black space to appear when expanding a slow form?
I have tried double-buffered but that makes no difference.
EDIT: I have dismantled the form down to its basics so that this can be reproduced. Start a new C# Windows Form application called WindowsFormsApplication_SampleFault. Paste the code below into the Form1.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Reflection;
using System.Windows.Forms;
using System.Diagnostics;
using System.Security.Principal;
using System.Runtime.InteropServices;
namespace WindowsFormsApplication_SampleFault
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
for (int i = 1; i <= 200; i++)
{
Button b = new Button();
b.Dock = DockStyle.Fill;
this.Controls.Add(b);
}
}
}
}
开发者_开发百科
then paste this into Form1.Designer.cs
namespace WindowsFormsApplication_SampleFault
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
///
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.Location = new System.Drawing.Point(0, 472);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(756, 22);
this.statusStrip1.TabIndex = 6;
this.statusStrip1.Text = "statusStrip1";
//
// frmOptions
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(756, 494);
this.Controls.Add(this.statusStrip1);
this.DoubleBuffered = true;
this.ImeMode = System.Windows.Forms.ImeMode.Off;
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(750, 500);
this.Name = "frmOptions";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
}
}
Press F5 and attempt to drag-out the form. Note I am deliberately overloading the redraw mechanism to produce the black areas.
I believe that something is wrong with the form designer code but I am not sure what.
This particular case can be easily fixed by WS_EX_COMPOSITED.
const int WS_EX_COMPOSITED = 0x02000000;
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= WS_EX_COMPOSITED;
return cp;
}
}
P.S. 200 buttons is too much for any GUI :)
IMHO
EDITED: here I post what I managed to do to fix black boxes on Win7. The code is a bit ugly but the idea is clear I hope.
public Form1()
{
InitializeComponent();
for (int i = 1; i <= 200; i++)
{
Button b = new Button();
b.Dock = DockStyle.Fill;
this.Controls.Add(b);
}
_layoutWorker.Tick += new EventHandler(LayoutWorker_Tick);
}
private void LayoutWorker_Tick(object sender, EventArgs e)
{
_layoutWorker.Stop();
this.PerformLayout();
}
protected override void OnResize(EventArgs e)
{
this.SuspendLayout();
base.OnResize(e);
this.ResumeLayout(false);
_layoutWorker.Start();
}
private Timer _layoutWorker = new Timer { Enabled = false, Interval = 1 };
精彩评论