I'm currently writing a set of wrapper functions of Qt4 for an application as plugin (because I personally think that writing extensions in plain C is easier to accomplish).
At first I though this could be done by simply abstracting the following:
#include <QApplication>
#include <QPushButton>
int main(int argc, char *argv[])
{
QApplication* app = new QApplication(argc, argv);
QPushButton* hello = new QPushButton("Hello world!");
hello->resize(500, 300);
hello->show();
return app->e开发者_高级运维xec();
}
Into this (as a matter of fact, that's the code in main.c of my wrapper):
#include "bind.h"
int main(int argc, char* argv[])
{
gui_application_t* app;
gui_pushbutton_t* hello;
app = gui_application_new(argc, argv);
hello = gui_pushbutton_new("Hello World");
gui_pushbutton_resize(hello, 100, 30);
gui_pushbutton_show(hello);
return gui_application_exec(app);
}
While the former works (as expected), I'm getting segmentation faults at apparently random places in the latter. I hoped my version would just do the same as the former... but I'm afraid it doesn't at all :-(
After running the binary, the output is usually:
*** GUI Debug: gui_application_new: ctx->app = hex_addr
*** GUI Debug: gui_pushbutton_new: ctx->button = hex_addr
*** GUI Debug: gui_pushbutton_resize: ctx->button = hex_addr
*** GUI Debug: gui_pushbutton_show: ctx->button = hex_addr
Segmentation fault
However, even after removing the calls to gui_pushbutton_*
(and only calling gui_application_new
and gui_application_exec
), the application will still crash, but in gui_application_exec
.
Output from running the binary with gdb: http://codepad.org/wBifH1B2
Sources: http://dl.dropbox.com/u/863332/wrapper.tar.bz2
Any help is very appreciated, as this got me very puzzled...
A call to gui_allocate:
ctx = gui_allocate<gui_pushbutton_t>(sizeof(gui_pushbutton_t*));
suggests that the function works like malloc
and takes a requested size and returns an address to a buffer of that size, but that is not the case. This is a template-ed function, and each version of it knows the type. It is really more like calloc
than malloc because the call:
ctx = gui_allocate<gui_pushbutton_t>(1);
would allocate enough space for one gui_pushbutton_t
. gui_allocate
's parameter is an array length, not an element size.
You were allocating an array of them with length sizeof(gui_pushbutton_t *)
.
I don't really see how that would cause segmentation faults since it should result in a larger memory than needed being allocated, unless it is either the constructor or some other action on behalf of these excess array members that is causing your problem.
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