Using DOTNET 3.5 . I have a app which shows load a flash movie in form, using this code
axShockwaveFlash1 = new AxShockwaveFlashObjects.AxShockwaveFlash() axShockwaveFlash1.LoadMovie(0, Form1.currentGame);
The problem is that whenever I make a changes in the flash hosted in our application and try to refresh the to see the changes, the new changes is 'messed' up. to be more specific , it seems that the background and some controls of the previous flash still remain, 'spoiling' the new flash that is loaded. why?
Using the following methods befor开发者_JS百科e loading the second flash video makes no difference
axShockwaveFlash1.Refresh(); axShockwaveFlash1.Stop();
I tried other methods, it doesn't work for me. Here is what I did to achieve the desired result.
private void btnReload_Click(object sender, EventArgs e)
{
byte[] fileContent = File.ReadAllBytes(Application.StartupPath + @"\yourflashfile.swf");
if (fileContent != null && fileContent.Length > 0)
{
using (MemoryStream stm = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(stm))
{
/* Write length of stream for AxHost.State */
writer.Write(8 + fileContent.Length);
/* Write Flash magic 'fUfU' */
writer.Write(0x55665566);
/* Length of swf file */
writer.Write(fileContent.Length);
writer.Write(fileContent);
stm.Seek(0, SeekOrigin.Begin);
/* 1 == IPeristStreamInit */
//Same as LoadMovie()
this.axShockwaveFlash1.OcxState = new AxHost.State(stm, 1, false, null);
}
}
fileContent = null;
GC.Collect();
}
}
I copied the core code somewhere in SO but I don't remember the source.
Have you tried loading an "empty" flash video before loading your new video?
e.g.
axShockwaveFlash1.LoadMovie(0,"");
I'm sure that I encountered a similar problem and resolved it this way.
Try this. Make a blank swf. "Blank.swf" load it first and then re-load your game.
axShockwaveFlash1.LoadMovie(0,"Blank.swf");
axShockwaveFlash1.Play();
axShockwaveFlash1.LoadMovie(0, Form1.currentGame);
axShockwaveFlash1.Play();
Ensure you give the correct path for the Blank.swf.
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