I have the following code which uses the System.Timers.Timer:
// an instance variable Timer inside a method
Timer aTimer = new Timer();
aTimer.Elapsed += new ElapsedEventHandler(OnElapsedTime);
aTimer.Interval = 300000;
aTimer.AutoReset = false;
aTimer.Enable开发者_StackOverflowd = true;
while (aTimer.Enabled)
{
if (count == expectedCount)
{
aTimer.Enabled = false;
break;
}
}
And I have the following code to handle the event:
private static void OnElapsedTime(Object source, ElapsedEventArgs e)
{
// do something
}
The question is: if the timer event gets triggered and enters the OnElapsedTime, would the Timer object stops and be properly garbage collected? If not, what can I do to properly dispose of the Timer object/stop it? I don't want the timer to suddenly creep up and cause havoc in my app.
Call Timer.Dispose: http://msdn.microsoft.com/en-us/library/zb0225y6.aspx
private static void OnElapsedTime(Object source, ElapsedEventArgs e)
{
((Timer)source).Dispose();
}
You need not use while
loop, AutoReset = false
already make sure Timer
trigger one time only.
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