I have overloaded [] operator in my class Interval to return minutes or seconds.
But I am not sure how to assign values to minutes or second using [] operator.
For example : I can use this statement
cout << a[1] << "min and " << a[0] << "sec" << endl;
but I want to overload [] operator, so that I can even assign values to minutes or seconds using
a[1] = 5;
a[0] = 10;
My code :
#include <iostream>
using namespace std;
class Interval
{
public:
long minutes;
long seconds;
Interval(long m, long s)
{
minutes = m + s / 60;
seconds = s % 60;
}
void Print() const
{
cout << minutes << ':' << seconds << endl;
}
long operator[](int index) const
{
if(index == 0)
return seconds;
return minutes;
}
};
int main(void)
{
Interval a(5, 75);
a.Print();
cout << endl;
cout << a[1] << "min and " << a[0] << "sec" << endl;
cout << endl;
}
I know I have to declare member variables as priva开发者_开发技巧te, but I have declared here as public just for my convenience.
Return a reference to the member in question, instead of its value:
long &operator[](int index)
{
if (index == 0)
return seconds;
else
return minutes;
}
Change the function signature by removing the const
and returning a reference:
long& operator[](int index)
Now you will be able to write statements like:
a[0] = 12;
Overloading op[] to use hardcoded "index" values doesn't make sense here, and you actually already have the solution in your class definition:
cout << a.minutes << "min and " << a.seconds << "sec" << endl;
You can turn those into methods instead of public data members, that's inconsequential for not overloading op[]. However, since you want write access as well, the only advantage a method would have is validation (e.g. checking 0 <= seconds < 60).
struct Interval {
int minutes() const { return _minutes; }
void minutes(int n) { _minutes = n; } // allows negative values, etc.
int seconds() const { return _seconds; }
void seconds(int n) {
if (0 <= n and n < 60) {
_seconds = n;
}
else {
throw std::logic_error("invalid seconds value");
}
}
// rest of class definition much like you have it
private:
int _minutes, _seconds;
};
// ...
cout << a.minutes() << "min and " << a.seconds() << "sec" << endl;
return by reference to be able to assign values and use them on the LHS of the assignment operator.
converting the method to as given below should do it:
long& operator[](int index)
Your array index member operator should be provided as
long& operator[](int index); // for non const object expressions
long const& operator[](int index) const; // for const object expressions
In-order to avoid confusion in the case of overloading the sub-script operator, it is recommended to use the const
and non-const
version of the sub-script operator.
long& operator[](int index); // non-const function returning reference
long const& operator[](int index) const;// const function returning const reference
With A[1] = 5
, you are trying to modify the object at index 1
. So the non-const version of the sub-script operator will be invoked automatically.
With cout << A[1]
, you are not modifying the object at index 1
. So the const version of the sub-script operator will be invoked automatically.
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