This project is a generic C++ plugin with core-graphics support. I am unable to convert a PicHandle to CGImageRef successfully. Saving off image from CFDataRef results in a bad image.
if(pic)
{
Handle thePictureFileHandle;
thePictureFileHandle = NewHandleClear(512);
HandAndHand((Handle)pic,thePictureFileHandle);
dataProvider= CGDataProviderCreateWithData(NULL,(void*)*thePictureFileHandle,GetHandleSize( (Handle)thePictureFileHandle ),NULL );
CFD开发者_运维问答ataRef data = CGDataProviderCopyData(dataProvider);
CGImageSourceRef source = CGImageSourceCreateWithDataProvider(dataProvider, NULL);
if ( source )
{
cgImageRef = CGImageSourceCreateImageAtIndex(source, 0, NULL);
}
CGDataProviderRelease(dataProvider);
CFRelease( source );
CFRelease( data );
}
In CGImageSourceCreateImageAtIndex
, you need to pass the dictionary saying that your data is a PICT
.
See the Apple documentation here. You need to do something like
CFDictionaryRef myOptions = NULL;
CFStringRef myKeys[1];
CFTypeRef myValues[1];
myKeys[0] = kCGImageSourceTypeIdentifierHint;
myValues[0] = (CFTypeRef)kUTTypePICT;
myOptions = CFDictionaryCreate(NULL, (const void **) myKeys,
(const void **) myValues, 1,
&kCFTypeDictionaryKeyCallBacks,
& kCFTypeDictionaryValueCallBacks);
cgImageRef = CGImageSourceCreateImageAtIndex(source, 0, myOptions);
CFRelease(myOptions);
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