开发者

Static initialization order issue in C++

开发者 https://www.devze.com 2023-01-18 07:32 出处:网络
This is another variation of an old theme: The initialization order of static objects in different translation units is not defined.

This is another variation of an old theme: The initialization order of static objects in different translation units is not defined.

Below is a stripped-down example of my particular scenario. The classes G and F are non-POD types. F depends on G is the sense that to construct an instance of F you need some number of instances of G. (For example, F could be some message an application emits, and instances of G would be components of such messages.)

G.hpp

#ifndef G_HPP
#define G_HPP

struct G
{
    G() {} // ...
};

inline G operator+(G, G) { return G(); }

#endif

Gs.hpp

#ifndef GS_HPP
#define GS_HPP

#include "G.hpp"

extern const G g1;
extern const G g2;
extern const G g3;
extern const G g4;
extern const G g5;
extern const G g6;
extern const G g7;
extern const G g8;
extern const G g9;

#endif

Gs.cpp

#include "Gs.hpp"

const G g1;
const G g2;
const G g3;
const G g4;
const G g5;
const G g6;
const G g7;
const G g8;
const G g9;

F.hpp

#ifndef F_HPP
#define F_HPP

#include "G.hpp"

struct F
{
    F(G) {} // ...
};

#endif

Fs.hpp

#ifndef FS_HPP
#define FS_HPP

#include "F.hpp"开发者_C百科

extern const F f1;
extern const F f2;
extern const F f3;

#endif

Fs.cpp

#include "Fs.hpp"
#include "Gs.hpp"

const F f1(g1 + g2 + g3);
const F f2(g4 + g5 + g6);
const F f3(g7 + g8 + g9);

F's constructor takes an argument which is the result of applying operator+ to instances of G. Since the instances of both F and G are global variables, there is not guarantee that the instances of G have been initialized when the constructor of F needs them.

The particularity here is that there are many Gs and Fs all over the place, and I would like to keep the syntax as much as possibly close to the code posted above, while still enforcing the construction of a G whenever an F needs it.


From http://www.parashift.com/c++-faq-lite/ctors.html#faq-10.15 .

Change your global objects into functions which construct the object on first use.

// Gs.hpp
const G & g1();

// Gs.cpp
const G & g1() {
  static const G* g1_ptr = new G();
  return *g1_ptr;
}

// Fs.cpp
const F & f1() {
  static const F* f1_ptr = new F(g1() + g2() + g3());
  return *f1_ptr;
}

Or if you really can't stand adding the extra ()s, use some #defines to hide them:

// Gs.hpp
const G & get_g1();
#define g1 (get_g1())
// Definition of get_g1() like g1() from prev. example


Keep the extern declarations in the headers. Put all the fN and gN definitions into a single cpp file in the appropriate order.


Maybe a trick similar to the one used to initialize cin and friends' filebuffers would work for you? (Read <iostream> carefully.)

0

精彩评论

暂无评论...
验证码 换一张
取 消