I've been having problems modifying this code in order to make it show 5 different world clocks. Right now, the simpleClock code shows just one simple clock. What I need help with is making it show 5 clocks next to one another and each clock having the time of a specific city in the world. I know that I only need to change the hours for each clock based on the time in that city but I also need to have the clock change color to represent the time of day. This is the codes for the AnalogClockFace and SimpleClock. If anyone could help me with this I would really, really appreciate it! Thanks.
package com.example.programmingas3.simpleclock { import flash.display.Shape; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.text.StaticText; import flash.events.*; import flash.text.TextField; import flash.text.TextFormat;
/**
* Displays a round clock face with an hour hand, a minute hand, and a second hand.
*/
public class AnalogClockFace extends Sprite
{
/**
* The desired width of this component, as opposed to the .width
* property which represents tha actual width.
*/
public var w:uint = 200;
/**
* The desired height of this component, as opposed to the .height
* property which represents tha actual height.
*/
public var h:uint = 200;
/**
* The radius from the center of the clock to the
* outer edge of the circular face outline.
*/
public var radius:uint;
/**
* The coordinates of the center of the face.
*/
public var centerX:int;
public var centerY:int;
/**
* The three hands of the clock.
*/
public var hourHand:Shape;
public var minuteHand:Shape;
public var secondHand:Shape;
/**
* The colors of the background and each hand.
* These could be set using parameters or
* styles in the future.
*/
public var bgColor:uint = 0xEEEEFF;
public var hourHandColor:uint = 0x003366;
public var minuteHandColor:uint = 0x000099;
public var secondHandColor:uint = 0xCC0033;
/**
* Stores a snapshot of the current time, so it
* doesn't change while in the middle of drawing the
* three hands.
*/
public var currentTime:Date;
/**
* Contructs a new clock face. The width and
* height will be equal.
*/
public function AnalogClockFace(w:uint)
{
this.w = w;
this.h = w;
// Rounds to the nearest pixel
this.radius = Math.round(this.w / 2);
// The face is always square now, so the
// distance to the center is the same
// horizontally and vertically
this.centerX = this.radius;
this.centerY = this.radius;
}
/**
* Creates the outline, hour labels, and clock hands.
*/
public function init():void
{
// draws the circular clock outline
drawBorder();
// draws the hour numbers
drawLabels();
// creates the three clock hands
createHands();
}
/**
* Draws a circular border.
*/
public function drawBorder():void
{
graphics.lineStyle(0.5, 0x999999);
graphics.beginFill(bgColor);
graphics.drawCircle(centerX, centerY, radius);
graphics.endFill();
}
/**
* Puts numeric labels at the hour points.
*/
public function drawLabels():void
{
for (var i:Number = 1; i <= 12; i++)
{
// Creates a new TextField showing the hour number
var label:TextField = new TextField();
label.text = i.toString();
// Places hour labels around the clock face.
// The sin() and cos() functions both operate on angles in radians.
var angleInRadians:Number = i * 30 * (Math.PI/180)
// Place the label using the sin() and cos() functions to get the x,y coordinates.
// The multiplier value of 0.9 puts the labels inside the outline of the clock face.
// The integer value at the end of the equation adjusts the label position,
// since the x,y coordinate is in the upper left corner.
label.x = centerX + (0.9 * radius * Math.sin( angleInRadians )) - 5;
label.y = centerY - (0.9 * radius * Math.cos( angleInRadians )) - 9;
// Formats the label text.
var tf:TextFormat = new TextFormat();
tf.font = "Arial";
tf.bold = "true";
tf.size = 12;
label.setTextFormat(tf);
// Adds the label to the clock face display list.
addChild(label);
}
}
/**
* Creates hour, minute, and second hands using the 2D drawing API.
*/
public function createHands():void
{
// Uses a Shape since it's the simplest component that supports
// the 2D drawing API.
var hourHandShape:Shape = new Shape();
drawHand(hourHandShape, Math.round(radius * 0.5), hourHandColor, 3.0);
this.hourHand = Shape(addChild(hourHandShape));
this.hourHand.x = centerX;
this.hourHand.y = centerY;
var minuteHandShape:Shape = new Shape();
drawHand(minuteHandShape, Math.round(radius * 0.8), minuteHandColor, 2.0);
this.minuteHand = Shape(addChild(minuteHandShape));
this.minuteHand.x = centerX;
this.minuteHand.y = centerY;
var secondHandShape:Shape = new Shape();
drawHand(secondHandShape, Math.round(radius * 0.9), secondHandColor, 0.5);
this.secondHand = Shape(addChild(secondHandShape));
this.secondHand.x = centerX;
this.secondHand.y = centerY;
}
/**
* Draws a clock hand with a given size, color, and thickness.
*/
public function drawHand(hand:Shape, distance:uint, color:uint, thickness:Number):void
{
hand.graphics.lineStyle(thickness, color);
hand.graphics.moveTo(0, distance);
hand.graphics.lineTo(0, 0);
}
/**
* Called by the parent container when the display is being drawn.
*/
public function draw():void
{
// Stores开发者_运维知识库 the current date and time in an instance variable
currentTime = new Date();
showTime(currentTime);
}
/**
* Displays the given Date/Time in that good old analog clock style.
*/
public function showTime(time:Date):void
{
// Gets the time values
var seconds:uint = time.getSeconds();
var minutes:uint = time.getMinutes();
var hours:uint = time.getHours();
// Multiplies by 6 to get degrees
this.secondHand.rotation = 180 + (seconds * 6);
this.minuteHand.rotation = 180 + (minutes * 6);
// Multiplies by 30 to get basic degrees, and then
// adds up to 29.5 degrees (59 * 0.5) to account
// for the minutes
this.hourHand.rotation = 180 + (hours * 30) + (minutes * 0.5);
}
}
}
package com.example.programmingas3.simpleclock {
import flash.display.Sprite;
public class SimpleClock extends Sprite
{
import com.example.programmingas3.simpleclock.AnalogClockFace;
import flash.events.TimerEvent;
import flash.utils.Timer;
/**
* The time display component.
*/
public var face:AnalogClockFace;
/**
* The Timer that acts like a heartbeat for the application.
*/
public var ticker:Timer;
public static const millisecondsPerMinute:int = 1000 * 60;
public static const millisecondsPerHour:int = 1000 * 60 * 60;
public static const millisecondsPerDay:int = 1000 * 60 * 60 * 24;
/**
* Sets up a SimpleClock instance.
*/
public function initClock(faceSize:Number = 200):void
{
// Creates the clock face and adds it to the Display List
face = new AnalogClockFace(Math.max(20, faceSize));
face.init();
addChild(face);
// Draws the initial clock display
face.draw();
// Creates a Timer that fires an event once per second.
ticker = new Timer(1000);
// Designates the onTick() method to handle Timer events
ticker.addEventListener(TimerEvent.TIMER, onTick);
// Starts the clock ticking
ticker.start();
}
/**
* Called once per second when the Timer event is received.
*/
public function onTick(evt:TimerEvent):void
{
// Updates the clock display.
face.draw();
}
}
}
You will have to change a couple of function in the AnalogFace to represent the time of the city this clock is set to.
private var tzOffset:Number; public function initClock(faceSize:Number = 200 , offset:Number):void { tzOffset = offset; // the rest of the code here... } public function draw():void { // Stores the current date and time in an instance variable //currentTime = new Date(); var localTime:Date = new Date() // too lazy , I let you handle the code for that ;) // You need to change the currentTime property // Get the UTC time , add the tzOffset (which can be negative depending on the city) // then get your localTime value as a Date object showTime(localTime); }
Put your locations in an Array of Objects which will contain the name of the city and a timeZoneOffset in minutes.
var locations:Array = [{city:Paris , timeZoneOffset: 60 } , etc...];
Assuming your SimpleClock is working , to create five clocks you create five instances of Simple Clock.
var padding:int = 20; //the distance between each clock
var clockX:int; // a variable that you'll use to place the clock on the x axis
for( var i:int ; i < locations.length ; ++i )
{
var clock:SimpleClock = new SimpleClock();
clock.initClock( 200 , locations[i].timeZoneOffset );
clock.x = clockX;
clockX += clock.width + padding;
//here you can update your Array of objects with the clock value
//so Paris will have the first clock etc... , to change the order , change the
order in the Array
locations[i].clock = clock;
}
Provided that you get your calculations correctly for the time difference , this should work...
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