I was wondering if anyone would be able to tell me, starting 开发者_JS百科a new app from scratch, how would I organise having a universal (iPhone/iPad) iOS app. I noticed using the default template with the Xcode Beta, it gives you both a shared AppDelegate and subclassed appdelegates for iPhone and iPad.
Now, how do you put in the logic to determine which app delegate to use, how does it know which one to instantiate and work with as the default template doesn't state. If I were to write in the iPhone appDelegate
, how do I know that this will only run for the iPhone iOS for example?
The Info.plist ("Main nib file base name") for an app specifies a main window .xib file to load, and that .xib file specifies an app delegate and root window controller for the app.
The Info.plist for an iPad ("NSMainNibFile~ipad") additionally specifies a main window .xib file for the iPad, which can contain a different app delegate and a different root window controller for the app. Or they could be the same ones, using runtime UIUserInterfaceIdiomPad checks.
The runtime, which knows what device type on which it's running, picks the correct initial .xib file to load from the info.plist, and from there you get the correct app delegate and root window controller configured and running.
Use following code
id<UIApplicationDelegate> delegate = [[UIApplication sharedApplication] delegate];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
AppDelegate_iPad *appDelegate = (AppDelegate_iPad *) delegate;
else
AppDelegate_iPhone *appDelegate = (AppDelegate_iPhone *) delegate;
whenever you are required to access to the delegate.
Variations on a theme
Create a Common.h file
// Global Helpers
#define APP_DELEGATE() (AppDelegate *)[[UIApplication sharedApplication] delegate]
#define APP_DELEGATE_IPAD() (AppDelegate_iPad*) [[UIApplication sharedApplication] delegate];
#define APP_DELEGATE_IPHONE() (AppDelegate_iPhone*) [[UIApplication sharedApplication] delegate];
#define IS_IPAD ([[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] && [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad)
Import this Common.h / AppDelegate_iPhone.h / AppDelegate_iPad.h /AppDelegate.h in your precompiled header .pch file
then in your class you can simply call
if (IS_IPAD) {
AppDelegate_iPad *appDelegate = APP_DELEGATE_IPAD();
}else{
AppDelegate_iPhone *appDelegate = APP_DELEGATE_IPHONE();
}
I am doing the same thing at the moment and I learned a lot from the following tutorial:
http://iphonedevelopment.blogspot.com/2010/04/converting-iphone-apps-to-universal.html
This has helped me out to setup the project to support iPad and iPhone devices.
Continuing on Sagar's answer, here is code that will fix Ryan Waggoner's comment.
id<UIApplicationDelegate> delegate = [[UIApplication sharedApplication] delegate];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
delegate = (AppDelegate_iPad *) delegate;
else
delegate = (AppDelegate_iPhone *) delegate;
The problem with the previous answer is that it doesn't actually give access to the variable delegate
outside the IF statement. This code simply casts the original variable to the proper type.
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