I'm implementing a Zip-Wrapper (zlib minizip) and asking myself how i should handle exceptions properly. I'm thinking of three versions. Which one would you prefer, or is there a version i didn't thought about?
The tas开发者_开发问答k of the function Install
is to get a Zip-File from a Web-Server,
unpack its content and delete the downloaded Zip-File. But if an error
occurs while unpacking the file, where should the Zip-File be deleted?
Tanks for your experiences.
Version A (with deleting outside the function):
void Install() {
getFile("upd.zip"); // Creates File
MyZip myzip("upd.zip");
myzip.unzip(); // Can't do its job --> Exception
delete("upd.zip"); // In case of exception: File would not be deleted here
}
int main() {
try {
Install();
}
catch (const Error& err) {
delete("upd.zip"); // File must be deleted here
MessageBox(err.text);
}
}
Version B (with Re-Throwing the exception)
void Install() {
getFile("upd.zip"); // Creates File
try {
MyZip myzip("upd.zip");
myzip.unzip();
}
catch (const Error& err) {
delete("upd.zip");
throw err; // Re-Throw the Error
}
delete("upd.zip");
}
int main() {
try {
Install();
}
catch (const Error& err) {
MessageBox(err.text);
}
}
Version C (with return code)
void Install() {
getFile("upd.zip"); // Creates File
MyZip myzip("upd.zip");
if (!myzip.unzip("upd.zip")) {
delete("upd.zip");
throw Error(myzip.geterror()); // what was the reason
}
delete("upd.zip");
}
int main() {
// Same as in Version B
}
None of the three. Use RAII:
class FileGuard {
public:
FileGurad(const std::string & filePath)
: m_FilePath( filePath )
{}
~FileGuard() {
delete(m_FilePath); // must not throw an exception
}
private:
std::string m_FilePath;
};
Usage:
void Install() {
guard FileGuard(getFile("upd.zip")); // Creates File; getFile should return the path where the file was created
MyZip myzip("upd.zip");
myzip.unzip(); // Can't do its job --> Exception
// file will be deleted when guard goes out of scope (e.g. when an expection is thrown)
}
Alternatively you can have FileGuard
call getFile
in the constructor. See this answer (and others to the same question) for more information about stack unwinding (esp. the order of destruction).
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