I often have this problem even when I build a new C++ project and try to build a release file.
I use Visual studio 2008. One thing that may cause this problem is my code is saved on the server disk, not on local hard disk.
mt.开发者_JS百科exe : general error c101008d: Failed to write the updated manifest to the resource of file "..\Release\PGTS_version17C.exe". The process cannot access the file because it is being used by another process.
Anyone know how to solve this? Thanks.
If you are embedding a manifest file, your anti-virus program may lock and scan your exe file before embedding the manifest.
I recommend disabling anti-virus from reading your DEBUG and RELEASE output folders.
Go to Debug
and/or Release
folder(s), right click and unset, recursively, the Read-Only property.
Found this tip in the MSDN Community and solved my problem!
It it's not a permissions or actual file access problem (AV)...
You can add a flag to make the compiler check the validity of the manifest.
This validation will fix the problem so you'll never have to rebuild it again.
This is very important for anyone who's running an actual Build-Machine or automatic buildscript where you don't want to manually interfere:
Add this flag:
Project properties -> Configuration Properties -> Manifest Tool -> Command Line -> Additional options:
/validate_manifest
Funny enough I had the exact same error and a "rebuild" on the whole project solved it.
disabling the Anti-Virus worked for me.
If you need not generate Manifest file, just set it off it will resolve the problem.
Goto Project(right click)
properties
Linker
Manifest Files
Generate Manifest
change it Yes to No
It resolve the problem for me on VS2008 without disabling Anti-virus. ;)
Enjoy :)
Open visual studio 2010 as "Run as administrator" and Rebuild again.
I worked around this with a "wrapper" program for mt.exe
, one that reran it until it succeeded. Save the following code as mt-wrapper.cpp
:
#include <windows.h>
#include <stdio.h>
#include <process.h>
// Build from a Visual Studio Command Prompt with "cl /O2 /Gy /Femt.exe mt-wrapper.cpp"
int __cdecl wmain(int argc, WCHAR **argv, WCHAR **env)
{
// Stop outputting text.
fclose(stdout);
fclose(stderr);
// Run the original mt.exe, which has been renamed to mt-orig.exe .
for (;;)
{
// Try to run the original mt.
intptr_t iStatus = _wspawnve(_P_WAIT, L"C:\\Program Files (x86)\\Microsoft SDKs\\Windows\\v7.0A\\Bin\\mt-orig.exe", argv + 1, env);
if (iStatus == 0)
break;
// Try again, after a short wait.
::Sleep(100);
}
return 0;
}
Build this program, go to your C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin
folder, rename the old mt.exe
to mt-orig.exe
(and the mt.exe.config
to mt-orig.exe.config
), and put this wrapper program in there as mt.exe
. Now, when you build, it will retry running the original mt.exe
until it succeeds.
Oddly, MSBuild doesn't seem to check for a zero status when deciding that mt.exe
has succeeded — it seems to look for error messages written to stdout/stderr. So this program closes both of those before spawning the original mt.exe
. Anyone feeling industrious can apply the advice found here to save the output of the successful run of the original mt.exe
, and output it to stdout/stderr.
Try this:
- Disable AV
- Temporary rename your exe so it doesn't contain any of the words UAC magic words (install, setup, patch, upgrade)
- make sure you have write permissions
- use mt command to inject the manifest
- rename back your exe
If you're using Hudson/Jenkins to create releases restarting it solved the problem for me.
I solved this error by stopping and disabling the 'Timing Service' (part of FireEye)
If your project is stored in Dropbox, you have to quit Dropbox to build. This is also an issue when using Unreal Engine.
In my case none of the suggestions presented here worked. I am using Ninja build with VS 2019, and build fails randomly in only Jenkins. Disable manifest is not an option in our case. As a workaround I disable manifest during link stage, however added a custom target with POST_BUILD step to embed manifest using mt.exe.
disable manifest during link stage
target_link_options(target_name PRIVATE /MANIFEST:NO)
add post build step. change #1 (used for exe) to #2 if using dll
add_custom_command(TARGET target_name POST_BUILD
COMMAND mt.exe -manifest manifest_file -outputresource:$<TARGET_FILE:target_name>;#1
COMMENT "Adding custom manifest on target_name"
VERBATIM)
With above workaround no failure in Jenkins server now.
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