Isn't there a better looking statement (or way) to keep the console from disappearing than the hackish Console.ReadLine() call. Something that's more expressive of开发者_如何学Python the purpose of, more orthogonal to, keeping the Console visible ?
If you are still developing application you can run via Ctrl + F5 (Without debugging) otherwise you can use Console.ReadKey() (same but there is no more option)
You can do:
Console.ReadKey();
Console.ReadLine()
is not really hackish, your pausing the screen to wait for input. The input can either be a single key, or a string.
Update
One nice thing about the ReadKey() method is that it "waits, that is, blocks on the thread issuing the ReadKey method, until a character or function key is pressed." MSDN
This is different than ReadLine which takes in a string. Arguably, cleaner.
It depends on the context. If you're talking about running a command line, debugging through your code, and then being able to view the results on the console you have two options:
- If you run with the debugger attached (f5), you must use Console.ReadLine
- If you run without the debugger attached (ctrl + f5), it will stay open ... but then you obviously can't debug through.
I'm not sure why that's the default behavior, but there it is :-)
I usually use one of these:
Console.ReadKey(true); //You might want to put this in an infinite loop
new AutoResetEvent(false).WaitOne();
In VS You can also run (Ctrl + F5) the program (in distinction to running in debug) and it will add a system pause after it finishes executing.
I'd say that WaitOne
, and just running (& not debugging) the program are your non-hackish options.
If you do want to debug, perhaps set a breakpoint at the last }
.
Depends on what I am doing. If I am doing multi-threaded work and want my Console application to remain alive until all other work is done, I usually do something like this. (Similar to MasterMastic)
using System;
using System.Threading;
namespace Test_Console
{
class Program
{
static EventWaitHandle EWHandle;
static void Main(string[] args)
{
EWHandle = new EventWaitHandle(false, EventResetMode.AutoReset);
Thread WorkThread = new Thread(new ThreadStart(DoStuff));
EWHandle.WaitOne();
}
static void DoStuff()
{
Console.WriteLine("Do what you want here");
EWHandle.Set();
}
}
}
Of course, there's always just using the regular breakpoints and the other debugging tools if that's what you're going for.
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