I have only started learning Java. My task is to create a file server which accepts certain commands like File Get, File Put and File Delete from multiple clients using Threading. I am using a custom class DataObject to serialize and send commands and any data that may accompany with it. The client is to be made interactive in the sense that it involves manual user input of the various commands. This means that ObjectInputStream readObject() function will not work in a while(true) loop because of an EOFException. What can I do so that the server thread pauses at readObject() until it sees the next object and then resumes the while(true) loop?
Code at server (runs for each thread separately):
public void run() {
ObjectInputStream is = null;
ObjectOutputStream os = null;
try{
is = new ObjectInputStream(clientSocket.getInputStream());
os = new ObjectOutputStream(clientSocket.getOutputStream());
while (true) {
input = (DataObject) is.readObject();
开发者_如何学编程 //System.out.println("Input has been read");
output = CommandProcessor.process(input);
if(output.data == null) {
os.writeObject(output);
if(output.message.compareToIgnoreCase("Rsp Bye")==0){
clientSocket.close();
}
}
}
}
Code at client:
public Talker() {
DataObject input = new DataObject(0), output = new DataObject(0);
try {
log = new PrintStream("/home/meher/log.txt");
InetAddress serverAddress = InetAddress.getByName("127.0.0.1");
Socket serverSocket = new Socket(serverAddress, port);
os = new ObjectOutputStream(serverSocket.getOutputStream());
is = new ObjectInputStream(serverSocket.getInputStream());
CommandExecuter.Hello(output);
write(output);
read(input);
while(not-end-of-user-input){ //Yet to code this part
//Execute commands
}
}
EOFException is thrown from readObject when the stream ends. In your case, when the client closes its connection. So if the client sends an object to the server and immediately quits, the server will read one object and get EOFExcpetion the next time it tries to read an object, on the now closed connection.
Perhaps add a QUIT-command, in which they both agree to terminate the connection?
solution add a scanner to input some data ..on the writing object side ...this will keep the thread alive and available it will wait for the input .....
Server code
package com.cdac.Network;
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.Scanner;
import com.cdac.collection.Customer;
public class Server {
public static void main(String[] args) throws IOException,SocketException{
ServerSocket ss=new ServerSocket(1888);
Customer customer=new Customer(101);
Socket s=ss.accept();
System.out.println("connection establishd");
Scanner scanner=new Scanner(System.in);
ObjectOutputStream oos=new ObjectOutputStream(s.getOutputStream());
{
oos.writeObject(customer);
scanner.next();
}
}
}
client code
package com.cdac.Network;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.net.Socket;
import java.net.SocketException;
import java.net.UnknownHostException;
import com.cdac.collection.Customer;
public class Client {
public static void main(String[] args) throws UnknownHostException,
IOException, SocketException, ClassNotFoundException {
Customer customer = new Customer(101, "amit", 500);
// String str1,str2;
Socket s = new Socket("localhost", 1888);
ObjectInputStream ois = new ObjectInputStream(s.getInputStream());
{
Object obj = ois.readObject();
Customer c = (Customer) obj;
System.out.println(c);
}
}
}
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