We know that UIImageView
has a very nice support for image sequence animation. We can easily create an array of UIImage objects, set the animationImages
property, configure animation duration, repeat count etc. and then just fire. But there seems to be no way to know when this animation has ended.
Say I 开发者_如何学Pythonhave ten images and then I want to run an animation (repeat count = 1) with them. And when the animation is over, I want to run some other code. What is the best way to know that animation has ended?
I already understand that I can create a NSTimer
and schedule it to fire after animation duration. But you really cannot rely on timer if you need good precision.
So my question is, is there any better way to know that an UIImageView
image sequence animation has ended without using the timer?
The code is something like this
myImageView.animationImages = images; // images is a NSArray of UIImages myImageView.animationDuration = 2.0; myImageView.animationRepeatCount = 1; [myImageView startAnimating]
The isAnimating
property on UIImageView should go to NO
when it's done animating. It's not a formal property, though, so you can't set up observation on it. You can poll it on a fine-grained timer (like CADisplayLink
's).
There's no "animation completed" delegate for this, if that's the sort of thing you're looking for. The timing can be variable based on loading delay of the images, etc, and no, there's no sure-fire way to know precisely when it's done.
The image animation stuff on UIImageView is a convenience, and not heavyweight enough to do serious animation work with. Consider rolling your own if you need that kind of precision.
I made this (method of my UIImageView subclass).
-(void)startAnimatingWithCallback:(UIImageViewAnimationCompletitionBlock) completitionCallback
{
[self startAnimating];
dispatch_queue_t animatingQueue = dispatch_get_current_queue();
dispatch_queue_t pollingQueue = dispatch_queue_create("pollingQueue", NULL);
dispatch_async(pollingQueue, ^{
while(self.isAnimating) { usleep(10000); }
dispatch_async(animatingQueue, ^{ if (completitionCallback) completitionCallback(); });
});
}
Simple usage:
[self.oneView fadeOut];
[self.otherView startAnimatingWithCallback:^
{
[self.oneView fadeIn];
}];
Furthermore I could recommend setting default image of the UIImageView (property image
) on the first frame of the animation and changing it to the last frame just after launching the animation (startAnimating
method). This way we avoid the ugly blick which can occur when the animation is finished but the callback is not invoked.
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