I'm having a Qt/C++ problem with a simple QWidget
program that draws an ellipse inside a child QWidget
.
The program is composed of:
(1) A parent QWidget
QWidget
(used as the drawing surface for an ellipse)
(3) A draw QPushButton
开发者_如何学PythonHere is part of the code (QPushButton Slot and Signal code omitted for simplicity)
void Draw::paintEvent(QPaintEvent *event) {
QPainter painter;
painter.begin(child_Widget); //The line with the problem
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(QPen(Qt::black, 12, Qt::DashDotLine, Qt::RoundCap));
painter.setBrush(QBrush(Qt::green, Qt::SolidPattern));
painter.drawEllipse(50, 50, 100, 100);
painter.end();}
Line 2 painter.begin(child_Widget);
doesn't do anything. The program draws the ellipse only if I replace line 2 with painter.begin(this);
but that draws on the parent QWidget
and not on the child QWidget
as desired.
P.S. I have the child_Widget housed inside a GroupBox which in turn is housed inside a QVBoxLayout
.
Any Suggestion?
Thanks.
First thing I'd try would be to install an event filter on the child widget (see QObject::installeEventFilter()), then, in the parent widget, grap the QEvent::Paint event, and do the painting there.
Where you create the child widget :
// ... childWidget = new QWidget(this); childWidget->installEventFilter(this); // ...
Then in the parent :
bool Draw::eventFilter(QObject* watched, QEvent* event) { if (watched == childWidget && event->type() == QEvent::Paint) { QPainter painter; painter.begin(childWidget); painter.setRenderHint(QPainter::Antialiasing, true); painter.setPen(QPen(Qt::black, 12, Qt::DashDotLine, Qt::RoundCap)); painter.setBrush(QBrush(Qt::green, Qt::SolidPattern)); painter.drawEllipse(50, 50, 100, 100); painter.end(); return true; // return true if you do not want to have the child widget paint on its own afterwards, otherwise, return false. } return false; }
As stated in the QPainter documentation
Warning: When the paintdevice is a widget, QPainter can only be used inside a paintEvent() function or in a function called by paintEvent(); that is unless the Qt::WA_PaintOutsidePaintEvent widget attribute is set. On Mac OS X and Windows, you can only paint in a paintEvent() function regardless of this attribute's setting.
If you want to draw on that widget you will need to do so from it's own paintEvent().
You could paint on a pixmap and draw the pixmap in the widget paint event. And it can be any function or slot, not necessarily a paint event, e.g. you can have multiple for drawing different objects. You can draw from anywhere on a pixmap, the requirement that the paint event is used is just for the widget that will draw the pixmap. You can even draw in another thread if it is a complex scene and only update the result from the pixmap in the main thread.
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