Whats the best way to shuffle a certain percentage of elements in a vector.
Say开发者_如何学Go I want 10% or 90% of the vector shuffled. Not necessarily the first 10% but just 10% across the board.
TIA
Modify a Fisher-Yates shuffle to do nothing on 10% of the indices in the array.
This is java code that I'm posting (from Wikipedia) and modifying, but I think you can make the translation to C++, because this is more of an algorithms problem than a language problem.
public static void shuffleNinetyPercent(int[] array)
{
Random rng = new Random(); // java.util.Random.
int n = array.length; // The number of items left to shuffle (loop invariant).
while (n > 1)
{
n--; // n is now the last pertinent index
if (rng.nextDouble() < 0.1) continue; //<-- ADD THIS LINE
int k = rng.nextInt(n + 1); // 0 <= k <= n.
// Simple swap of variables
int tmp = array[k];
array[k] = array[n];
array[n] = tmp;
}
}
You could try this:
Assign a random number to each element of the vector. Shuffle the elements whose random number is in the smallest 10% of the random numbers you assigned: You could even imagine replacing that 10% in the vector with placeholders, then sort your 10% according to their random number, and insert them back into the vector where your placeholders are.
How about writing your own random iterator and using random_shuffle, something like this: (Completely untested, just to get an idea)
template<class T>
class myRandomIterator : public std::iterator<std::random_access_iterator_tag, T>
{
public:
myRandomIterator(std::vector<T>& vec, size_t pos = 0): myVec(vec), myIndex(0), myPos(pos)
{
srand(time(NULL));
}
bool operator==(const myRandomIterator& rhs) const
{
return myPos == rhs.myPos;
}
bool operator!=(const myRandomIterator& rhs) const
{
return ! (myPos == rhs.myPos);
}
bool operator<(const myRandomIterator& rhs) const
{
return myPos < rhs.myPos;
}
myRandomIterator& operator++()
{
++myPos;
return fill();
}
myRandomIterator& operator++(int)
{
++myPos;
return fill();
}
myRandomIterator& operator--()
{
--myPos;
return fill();
}
myRandomIterator& operator--(int)
{
--myPos;
return fill();
}
myRandomIterator& operator+(size_t n)
{
++myPos;
return fill();
}
myRandomIterator& operator-(size_t n)
{
--myPos;
return fill();
}
const T& operator*() const
{
return myVec[myIndex];
}
T& operator*()
{
return myVec[myIndex];
}
private:
myRandomIterator& fill()
{
myIndex = rand() % myVec.size();
return *this;
}
private:
size_t myIndex;
std::vector<T>& myVec;
size_t myPos;
};
int main()
{
std::vector<int> a;
for(int i = 0; i < 100; ++i)
{
a.push_back(i);
}
myRandomIterator<int> begin(a);
myRandomIterator<int> end(a, a.size() * 0.4);
std::random_shuffle(begin, end);
return 0;
}
one way may using , std::random_shuffle() , control % by controlling input range ....
Why not perform N swaps of randomly selected positions, where N is determined by the percentage?
So if I have 100 elements, a 10% shuffle will perform 10 swaps. Each swap randomly picks two elements in the array and switches them.
If you have SGI's std::random_sample
extension, you can do this. If not, it's easy to implement random_sample
on top of a function which returns uniformly-distributed random integers in a specified range (Knuth, Volume 2, "Algorithm R").
#include <algorithm>
#include <vector>
using std::vector;
void shuffle_fraction(vector<int> &data, double fraction) {
assert(fraction >= 0.0 && fraction <= 1.0);
// randomly choose the indices to be shuffled
vector<int> bag(data.size());
for(int i = 0; i < bag.size(); ++i) bag[i] = i;
vector<int> selected(static_cast<int>(data.size() * fraction));
std::random_sample(bag.begin(), bag.end(), selected.begin(), selected.end());
// take a copy of the values being shuffled
vector<int> old_value(selected.size());
for (int i = 0; i < selected.size(); ++i) {
old_value[i] = data[selected[i]];
}
// choose a new order for the selected indices
vector<int> shuffled(selected);
std::random_shuffle(shuffled.begin(), shuffled.end());
// apply the shuffle to the data: each of the selected indices
// is replaced by the value for the corresponding shuffled indices
for (int i = 0; i < selected.size(); ++i) {
data[selected[i]] = old_value[shuffled[i]];
}
}
Not the most efficient, since it uses three "small" vectors, but avoids having to adapt the Fisher-Yates algorithm to operate on a subset of the vector. In practice you'd probably want this to be a function template operating on a pair of random-access iterators rather than a vector. I haven't done that because I think it would obfuscate the code a little, and you didn't ask for it. I'd also take a size instead of a proportion, leaving it up to the caller to decide how to round fractions.
you can use the shuffle bag algorithm to select 10% of your array. Then use the normal shuffle on that selection.
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