Anybody know how to get iOS to display higher resolution startup image when using ? C开发者_StackOverflow社区urrently I'm stuck with 460x380 image which obviously looks horrible when displayed on iPhone 4's high dpi display. I tried the @2x trick but didn't seem to work.
Any ideas or workarounds?
I didn't ever think I would get this working, but for some reason, everywhere online states that the hi-res images dimensions are 640x960, they are actually 640x920. When you make this change, the hi-res splash screen will appear correctly on retina displays. Below is the exact code that I use in our app. We have splash screens working on iPad1/iPad2 Portrait and Landscape, iPhone3/iPhone4
Hope this helps someone.
<!-- iOS Device Startup Images -->
<!-- iPhone/iPod Touch Portrait – 320 x 460 (standard resolution) -->
<link rel="apple-touch-startup-image" href="splash-screen-320x460.png" media="screen and (max-device-width: 320px)" />
<!-- iPhone/iPod Touch Portrait – 640 x 920 pixels (high-resolution) -->
<link rel="apple-touch-startup-image" media="(max-device-width: 480px) and (-webkit-min-device-pixel-ratio: 2)" href="splash-screen-640x920.png" />
<!-- For iPad Landscape 1024x748 -->
<!-- Note: iPad landscape startup image has to be exactly 748x1024 pixels (portrait, with contents rotated).-->
<link rel="apple-touch-startup-image" sizes="1024x748" href="splash-screen-1024x748.png" media="screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:landscape)" />
<!-- For iPad Portrait 768x1004 -->
<link rel="apple-touch-startup-image" sizes="768x1004" href="splash-screen-768x1004.png" media="screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:portrait)"/>
Have you tried using media queries related to pixel ratio on the link
tag?
media="only screen and (-webkit-min-device-pixel-ratio: 2)"
for the retina display one.
iPad:
link rel="apple-touch-startup-image" sizes="768x1004" href="" /
iPhone Retina Display: link rel="apple-touch-startup-image" sizes="640x960" href="" /
I've seen cases where XCode messes up in this situation. In addition to double checking the image size, (320x460) it doesn't hurt to:
- Make sure both images are in the build. (Right/Option click on the files header and select "target membership" and then make sure the checkbox is checked.)
- Do a clean build.
- Delete all of the build files in your build directory. (Clean doesn't get ALL of them.)
- Delete the app from the target phone/sim.
I know this may seem obvious or unnecessary, but I banged my head against the same problem and the clean/delete/delete sequence fixed it.
The "@2x" trick works. Must have been something wrong with your images.
You want two files. Default.png and Default@2x.png. The first one should be 320x460. The second should be 640x920. I promise it works.
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