Consider the following python ctypes - c++ binding:
// C++
class A
{
public:
void someFunc();
};
A* A_new() { return new A(); }
void A_someFunc(A* obj) { obj->someFunc(); }
void A_destruct(A* obj) { delete obj; }
# python
from ctypes import cdll
libA = cdll.LoadLibrary(some_path)
class A:
def __init__(self):
self.obj = libA.A_new()
def some_func(self):
libA.A_someFunc(self.obj)
What's the best way to delete the c++ object, when the python object is not needed any more.
[edit] I added the delete function that was suggested, however the problem remains by whom and when the function is called. It should be as 开发者_如何学运维convenient as possible.
You could implement the __del__
method, which calls a destructor function you would have to define:
C++
class A
{
public:
void someFunc();
};
A* A_new() { return new A(); }
void delete_A(A* obj) { delete obj; }
void A_someFunc(A* obj) { obj->someFunc(); }
Python
from ctypes import cdll
libA = cdll.LoadLibrary(some_path)
class A:
def __init__(self):
fun = libA.A_new
fun.argtypes = []
fun.restype = ctypes.c_void_p
self.obj = fun()
def __del__(self):
fun = libA.delete_A
fun.argtypes = [ctypes.c_void_p]
fun.restype = None
fun(self.obj)
def some_func(self):
fun = libA.A_someFunc
fun.argtypes = [ctypes.c_void_p]
fun.restype = None
fun(self.obj)
Also note that you left out the self
parameter on the __init__
method. Futhermore, you have to specify the return type/argument type explicitly, because ctypes defaults to 32 bit integers, while a pointer is likely 64 bits on modern systems.
Some think __del__
is evil. As an alternative, you can use with
syntax:
class A:
def __init__(self):
fun = libA.A_new
fun.argtypes = []
fun.restype = ctypes.c_void_p
self.obj = fun()
def __enter__(self):
return self
def __exit__(self, exc_type, exc_val, exc_tb):
fun = libA.delete_A
fun.argtypes = [ctypes.c_void_p]
fun.restype = None
fun(self.obj)
def some_func(self):
fun = libA.A_someFunc
fun.argtypes = [ctypes.c_void_p]
fun.restype = None
fun(self.obj)
with A() as a:
# Do some work
a.some_func()
In general, dlls should provide a method for cleaning up object that they created. That way, memory allocation is encapsulated within the dll. This means, your dll should probably expose a method like void A_delete(A*)
.
Export a function from the DLL the frees the object. You have to do this in order to ensure that the same memory management mechanism is used to free the object that was in charge when the object was allocated.
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