I'm having difficulty figuring out how to use rand() and seeding it with time() using Xcode. I want to generate random decimal numbers between 0 and 1.
The code gives me seemingly random numbers for elements 1 and 2, but element 0 is always somewhere around 0.077. Any ideas why this would be?
My code is:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main(void)
{
double array[3];
double rand_max = RAND_MAX;
srand((int)time(NULL));
for (int iii = 0; iii < 3; iii++)
array[iii] = rand() / rand_max;
for (int iii = 0; iii < 3; iii++)
printf("Element %d is: %lf.\n", iii, array[iii]);
return(0);
}
The output for several runs was as follows:
[Session started at 2010-09-11 21:19:07 -0500.]
Element 0 is: 0.076918.
Element 1 is: 0.753664.
Element 2 is: 0.824467.
The Debugger has exited with status 0.
[Session started at 2010-09-11 21:19:12 -0500.]
Element 0 is: 0.076957.
Element 1 is: 0.411353.
Element 2 is: 0.602494.
The Debugger has exited with status 0.
[Session started at 2010-09-11 21:19:16 -0500.]
Element 0 is: 0.076988.
Element 1 is: 0.937504.
Element 2 is: 0.624915.
The Debugger has exited with status 0.
[Session started at 2010-09-11 21:19:24 -0500.]
Element 0 is: 0.077051.
Element 1 is: 0.989806.
Element 2 is开发者_Python百科: 0.669757.
try randomize random generator without casting it to in
/* initialize random seed: */
srand ( time(NULL) );
Holly molly... this one is not easy. I remember long time ago in my stochastic models I had this problem. The solution was to use some pragma derective, as far as I remember.
anyways below is solution and it works. Random numbers every time... kind of cheezy though.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main(void)
{
double array[10];
double rand_max = RAND_MAX;
srand(time(NULL));
for (int iii = 0; iii < 9; iii++){
rand();
array[iii] = rand() / rand_max;
}
for (int iii = 0; iii < 9; iii++){
printf("Element %d is: %lf.\n", iii, array[iii]);
}
return(0);
}
Typical rand
implementations simply aren't very good. You could throw away the first few results, or you could switch to a better pseudo-random number generator. Also see: I need a random number generator. from the comp.lang.c FAQ.
rand() is usually a linear congruential generator. I suspect it's rand-fbsd.c. time() is not a very good seed either, since only the bottom few bits change significantly over a short time.
random() is a bit better. Also consider seeding using sranddev() or srandomdev().
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