Why in this code (this is just working code and not fully exception safe) I'm getting an assertion error:
HEAP_CORRUPT开发者_Python百科ION_DETECTED ...class Allocator
{
public:
explicit Allocator()
{
std::cout << "Allocator()" << '\n';
}
virtual ~Allocator()
{
std::cout << "~Allocator()" << '\n';
}
template<class T>
T* Allocate(const std::size_t count)
{
return static_cast<T*>(::operator new(count));
}
/*[nothrow]*/
template<class T>
void Construct(void* where_, const T& what)
{
new (where_) T(what);
}
template<class T>
void Destruct(T* where_)
{
where_->~T();
}
template<class FwdIter>
void Destruct(FwdIter first, FwdIter last)
{
while (first != last)
{
this->Destruct(&*first);
++first;
}
}
template<class T>
void Deallocate(T* where_)
{
::operator delete(where_);
}
};
template<class T>
class ToyImplementation
{
private:
public:
typedef T value_type;
T* data_;///move to private
std::size_t size_;
std::size_t capacity_;
explicit ToyImplementation(Allocator& alloc, const std::size_t count):data_(alloc.Allocate<value_type>(count)),size_(0),capacity_(count)
{
std::cout << "ToyImplementation()" << '\n';
//throw std::exception();
}
~ToyImplementation()
{
std::cout << "~ToyImplementation()" << '\n';
}
};
template<class T>
class ToyA
{
private:
ToyImplementation<T>* implementation_;
typedef ToyImplementation<T> value_type;
Allocator alloc_;
public:
explicit ToyA(const std::size_t count = 0): implementation_(alloc_.Allocate<value_type>(sizeof(value_type)))
{
alloc_.Construct(implementation_, value_type(alloc_,count));
alloc_.Deallocate(implementation_);//<<--------HERE ERROR IS TRIGGERED
std::cout << "Toy()" << '\n';
}
~ToyA()
{
std::cout << "~Toy()" << '\n';
}
};
int _tmain(int argc, _TCHAR* argv[])
{
ToyA<int> t(10);
return 0;
}
Seven lines up is a line which causes an error. Line is marked <<--------HERE ERROR IS TRIGGERED
Thank you.You corrupted your heap because your allocation is incorrect. Namely, consider this:
template<class T>
T* Allocate(const std::size_t count)
{
return static_cast<T*>(::operator new(count));
}
If count
is one, you get one byte. (You then try to construct an object which has a size greater than one in that memory...boom.)
You probably want:
template<class T>
T* Allocate(const std::size_t count)
{
return static_cast<T*>(::operator new(sizeof(T) * count));
}
Note your function design is a bit unorthodox. The allocation and deallocation functions should strictly allocate and deallocate (no casts!), like this:
template<class T>
void* Allocate(const std::size_t count)
{
return ::operator new(sizeof(T) * count);
}
void Deallocate(void* where_)
{
::operator delete(where_);
}
And your construction and destruction functions should be the ones that construct and return an object, and destruct an object:
template<class T>
T* Construct(void* where_, const T& what)
{
return new (where_) T(what);
}
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